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必要条件 Base Level 70 アイテム Empty Bottle 1個, Strong Vine 1個, Holy Water 5個, Sticky Mucus 30個, Horn of Hillslion 20個 前提クエスト Onward to the New World Quest 報酬 Base Exp 150,000 -OR- 250,000 日本版タイトル : 生態研究 1. Speak to Rumis Block ( mid_camp 188, 254), he tells you he hates the New World and loathes his job. 2. Speak to Camp Guard (mid_camp 336,171). You must not be helping Diego with the posts or delivering the final packing in the New Surroundings quest. Go and kill a Nephentes and bring back a Strong Vine to help Rumis realize these monsters aren t so scary. Note if you have other quests that require trips into the New World Maps, you will need to finish those first. 3. Return to Rumis Block with 1 Strong Vine, he thanks you and asks for further help. He needs some supplies to prepare a Nephentes specimen. 1 Empty Bottle 5 Holy Water 30 Sticky Mucus 4. Rumis asks you to deliver his specimen to his brother Terris Block (mid_camp 240, 270). 5. After some conversation, Terris asks you to talk to 30 or so of the pretty girls to the west. Kill 30 Pinguicula . 6. Once the Pinguicula have been dispatched, Terris tells you that Cornus have been destroying his climate monitors. Has asks to to teach them a lesson. Kill 10 Cornus. 7. Return to Terris, He tells you he suspects the land to the west is cultivated. He hands you a Decaying Stem and asks you to meet him near the mushroom west of the bridge. 8. Walk over the end of the bridge and he will appear. Talk to him and plant the Decaying Stem in the dirt (mid_camp 52, 148). 9. After the Sprout comes to life talk to Terris again. Terris asks you to inform Rumis of his success. 10. Rumis has already heard, and strives to make his own discovery. Rumis asks you to meet him at the end of the east bridge to escort him to study a one of the new species. 11. Walk past ( man_fild01 55, 259), and Rumis tells you to head towards the tree slightly southeast. 12. Talk to the Frozen Tree (man_fild01 92, 229), Rumis climbed the tree because monsters were looking at him. He asks you to hunt 20 Horn of Hillslion . 13. Return to the tree with 20 horn. Rumis sees nothing particularly interesting about them, but he has gained the confidence to come to his tree alone next time. He asks you to talk to him back at the camp. 14. Lumis heard about someone being attacked to the east, he asks you to go investigate if the natives are hostile. Kill 10 Tatacho . 15. Return to Rumis, he thanks your for your help. This marks the end of the displayed quests, and you gain 100,000 Base EXP. 16. Additionally if you bring Rumis one Horn of Tendrilion you will gain 100,000 more Base EXP. This marks the end of this quest. Note This last step needs to be completed if you are using this quest as one of your pre-requisites to Report from the New World. Categories Quest Window Quests | Base Experience Reward | Ash Vacuum Quests | New World Quests
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The Abyss Chronicles (Patch 2) - Preliminary Patch Notes Part2 (Part1 / Part3) Monsters Quests モンスター クエスト 2008/6/16 Build2 Monster damage has been decreased by 67% for all monsters to match the new rebalancing of players expected damage mitigation levels.プレイヤー側のダメージ吸収の再調整に見合うように、すべてのモンスターのダメージを 67% 減らした。 The battle with Wurm for the "Hooked" quest has been rebalanced.Wurmと戦うクエスト"Hooked"は、再調整された。 The event for the "The Wall" quest has been rebalanced, and now scales with the player s level.クエスト"The Wall"は再調整された。プレイヤーのレベルにあわせて調整されるようになった。 The battle with the infected Exospector for the "Gundown" quest has been rebalanced, and now scales with the player s level.Infected Exospectorと戦うクエスト"Gundown"は、プレイヤーのレベルにあわせて調整されるようになった。 Shield Overload abilities on monsters have been significantly toned down. Now, a monster can at most deal 100% extra damage to Shields, compared to 300%.モンスターの Shield Overload は、かなり和らいでいる。現在は、300% から 100% に減少。 Monsters Shield Recharge Delay (time after getting hit and before Shields begin to recharge) has been reduced to 2.5 seconds from 4 seconds.モンスターのシールド回復開始時間もプレイヤーと同様に、4秒 から 2.5秒 に短縮。 Monsters base Shield Recharge rate has been doubled to 10% per second, from 5%. This is a static value, remaining constant regardless of level or amount of shields.モンスターのシールド回復時間もプレイヤーと同様に、5%/secから10%/secに。 2008/06/24 Build3 Willpower Power Regeneration ウィルパワーとパワーの回復 The base Power Regeneration for all players has been increased to 480 per minute, from 120 per minute.パワーの回復が ベース 120/min から 480/min に増えた。 TThe amount of Power Regeneration provided by each point of Willpower has been decreased to 2 per minute, from 3 per minute.パワー1ポイント当たりに対する回復量が、3/min から 2/min になった。 Skills スキル Every skill can now be trained at each level after the skill s base level and skill prerequisites are met. For example, Sword of Reckoning can now be trained up to rank 9 when the character is level 9.スキルの必要レベルや必要スキルの条件を満たした後は、それぞれのレベルでスキルをトレーニングできる。例えば Sword of Reckoning は、キャラクターレベル9でランク9まで上げることができる。 The update speed for Auras has increased to once every second, up from once every 3 seconds. This means that Auras will more quickly evaluate how many enemies are within their radius, as well as increase the frequency that Aura of Deflection and Aura of Vengeance will attempt to destroy or reflect projectiles.オーラの更新時間は、3秒 から 1秒 になった。 Inconsistencies between the three factions in the Skill "Power Cost Increase per Level" curve have been corrected and the curves have been normalized. This has no effect on the power cost of skills at level 1, but by level 50 Templar skill power costs now increase by an amount 25% less than previously; Hunter skill power costs now increase by an amount 11% less than previously; Cabalist skill power costs now increase by an amount 7% more than previously.スキルによるパワーの消費量を3つのファクションでバランスをとった。レベル50のテンプラーは 25% の減少、ハンターは 11% 増加、カバリストは 7% 増加。 Many errors and inconsistencies in skill descriptions have been fixed.スキルの説明で矛盾点を修正。 Templar テンプラー We have corrected an error in the way that damage bonuses provided by Templar skills were being applied. Previously, most of the damage bonuses were being added directly to the damage bonuses gained from other sources, which meant that the damage increase from using one of these skills was effectively much less than the listed value. Now, the damage bonuses for these skills multiply the total damage of the Templar s attack, so the listed damage bonus will always be the exact increase in damage gained from using the skill. One side effect of this fix is that we have had to generally adjust the damage bonuses of Templar skills downwards; however, the actual damage provided by these skills has been increased tremendously. テンプラーのスキルによるダメージボーナスで、加算方法が間違っていたのをを修正しました。以前は、ほとんどのダメージボーナスは他のボーナスに直接加算しただけで、スキルの説明にあるものよりずいぶん低い数値が適用されていました。現在はちゃんと総ダメージ量に対してのダメージボーナスとなっています。今回の修正で驚異的にダメージが増加しています。 Opposing players in PvP are now counted toward the enemy count for Templar auras.PvPでもオーラに敵プレイヤーが入ると、敵としてカウントされるようになった。 この項では、オレンジ色=最新ビルドでの変更としています。(現時点で最新は Build3 ) Blademaster ブレードマスター Surge of RestorationThis skill is now a passive skill with a 12% chance to proc on successful melee hits. The proc does not cost power, but cannot occur more than once every quarter-second.パッシブになりパワーコストは消費しない。近接攻撃による発動率は 12% で、発動回数の制限は、1回/0.25sec。 The per-rank bonus of this skill has been doubled.ランクごとに回復ボーナスは倍になる。 Surge of WrathThis skill is now a passive skill with a 12% chance to proc on successful melee hits. The proc does not cost power, but cannot occur more than once every quarter-second.パッシブになりパワーコストは消費しない。近接攻撃による発動率は 12% で、発動回数の制限は、1回/0.25sec。 The rank progression of this skill has been adjusted down slightly, beginning at a 2/4/6% increase to Critical Chance at rank 1 and reaching a 5/10/15% increase to Critical Chance at rank 10.ランクのクリティカルチャンスボーナス上昇率は、少し低めに調整された。最初のランク1は 2/4/6%、ランク10で 5/10/15%。 The skill prerequisites for Surge of Wrath have been removed.必要スキルはなくなった。 Surge of SpeedThis skill is now a passive skill with a 12% chance to proc on successful melee hits. The proc does not cost power, but cannot occur more than once every quarter-second.パッシブになりパワーコストは消費しない。近接攻撃による発動率は 12% で、発動回数の制限は、1回/0.25sec。 The rank progression of this skill has been adjusted down slightly, beginning at a 10/20/30% increase to Movement Speed at rank 1 and reaching a 28/56/84% increase to Movement Speed at rank 10.ランクによる移動スピード上昇率は、少し低めに調整された。最初のランク1は 10/20/30%、ランク10で 28/56/84%。 The skill prerequisites for Surge of Speed have been removed.必要スキルはなくなった。 Sprint can now be used while Surge of Speed is active.アクティブでも、Sprintは使える。 Surge MasteryThe effect of this skill has been changed to increase the chance that any of the Surge skills will proc by an additional 3% per rank.スキルの効果が変更されて、Surge系のスキルの発動率が、ランクごとに +3% される。 The skill prerequisites for Surge Mastery have been removed.必要スキルはなくなった。 Sword of ReckoningThis skill now provides a damage multiplier bonus of 60% at rank 1, increasing by an additional 8% per rank.ランク1で 60%。ランクごとに +8%。 The power cost has been decreased slightly by 25%.パワーコストは -25%。 Sword of AuthorityThe effect of this skill has been changed to increase the Elemental Attack Strengths of this attack by 30% 40% per rank.スキルの効果が変更されて、Elemental Strength がランクごとに +30%。 This skill now provides a damage multiplier bonus of 200%.200% ダメージボーナス。 The base power cost has been decreased by approximately 37% 49%.パワーコスト、-49%。 The duration of this skill and the delay afterwards have been decreased substantially.効果時間や再使用時間が大いに減った。 The skill prerequisite has been decreased to Sword of Reckoning rank 3.必要スキルは、 Sword of Reckoning ランク3。 HamperUsing this skill no longer forces the Blademaster to stop moving.スキル使用のために、立ち止まることはなくなった。 The duration of Hamper s effect has been increased to 6 seconds.効果時間は 6秒 に増えた。 The movement speed penalty of Hamper s effect has been decreased to 15% at rank 1.移動スピード減少は、ランク1で 15% に減った。 The armor penalty of Hamper s effect has been decreased to 6% at rank 1, increasing by an additional 2% per rank.アーマー減少は、ランク1で 6%。ランクごとに +2%。 The base power cost has been decreased by 27%.パワーコストは、-27%。 This skill now has a cooldown of 3 seconds.クールダウンは 3秒。 The skill prerequisite has been increased to Sword of Authority rank 2.必要スキルは、Sowrd of Authority ランク2。 Sword of JusticeThis skill now provides a total damage multiplier bonus of 40% at rank 1, increasing by an additional 7% per rank.ランク1で 40%。ランクごとに +7%。 The base power cost has been decreased by 30% 50%.パワーコストは 50% 減少。 This skill is now properly modified by its attack speed coefficient, such that the Elemental Attack Strength of this attack is now equivalent to that of a normal swing.このスキルは、攻撃スピード係数によって適切に変化する。例えば、通常の一振りで作用する Elemental Strength と、このスキル中の一振りのそれと同等になる。 Sweeping StrikeThe effect of additional ranks in this skill has been changed to increase the Elemental Attack Strengths of this attack by 25% per rank.このスキルの効果は変更されて、Elemental Strengthがランクごとに +25%。 This skill now provides a damage multiplier bonus of 75%.75% のダメージボーナス。 The base power cost has been increased by 10%.パワーコスト、-10%。 WhirlwindThe mechanics of this skill have changed Whirlwind is no longer based on a set duration ? instead, it does 8 spinning attacks at twice the Blademaster s normal melee speed hitting all targets within melee range, each attack having 50% of the Damage and Elemental Attack Strengths of a normal attack.通常攻撃の 50% のダメージとElemental Strength で、接近戦の攻撃範囲内にいるすべての敵を、通常の攻撃速度の2倍の速さで攻撃する。8回転する。 The effect of additional ranks in this skill has been changed to increase the rate of use by 20% per rank.移動スピード上昇はなくなり、ランクごとに +20%のクールダウン短縮。 The base power cost has been decreased by 12.5% 37%.パワーコストは、-37%。 The initial cooldown has been increased to 25 seconds.最初のクールダウンは、25秒。 The Movement Speed bonus is now fixed at 50%.移動スピードボーナスは、50%。 The skill prerequisite has been decreased to Sweeping Strike rank 3.必要スキルは、Sweeping Strike ランク3。 Players can no longer jump while in Whirlwind.スキル発動中にジャンプは出来なくなった。 ChargeThis skill now provides a damage multiplier bonus of 25%.ダメージボーナス、25%。 The base power cost has been decreased by 50% 60%.パワーコスト、-60%。 The base range has been decreased to 12 meters.距離は 12m に減少。 The skill prerequisites for Charge have been removed.必要スキルはなくなった。 OnslaughtThe effect of this skill has been changed to increase the maximum range of Charge and Path of Righteousness by 10% per rank.スキルの効果は変更されて、Charge と Path of Righteousness の距離がランクごとに +10% 伸びるようになった。 The skill prerequisite has been decreased to Charge rank 2.必要スキルは、Charge ランク2。 Path of RighteousnessThis skill now provides a damage multiplier bonus of 10%.スキルのダメージボーナスは、10%。 The effect of additional ranks in this skill has been changed to increase the damage multiplier bonus by an additional 10% per rank.ランクごとにダメージボーナス +10%。 The cooldown is now fixed at 8 seconds.クールダウンは、8秒。 The base power cost has been decreased by 29% 43%.パワーコスト、-43%。 This skill now teleports the Blademaster in the direction of movement at the time it is used, or forwards if there is no current movement.使った瞬間、動いている方向か前進(動いてなければ)にテレポートする。 The skill prerequisite has been decreased to Onslaught rank 2.必要スキルは、Onslaught ランク2。 Path of Righteousness now applies damage bonuses correctly.ダメージボーナスは正しく適用されるようになった。 CrosscutterThis skill now receives a damage bonus from Strength, like other melee skills.他の近接スキルと同様に、Strength によるダメージボーナスが適用される。 This skill no longer requires a target and no longer homes.ターゲットを必要とせず、帰ってくることもない。 This skill now provides a damage multiplier bonus of 15%.ダメージボーナス 15%。 The effect of additional ranks in this skill has been changed to increase the damage multiplier bonus by an additional 15% per rank.ランクごとに、+15% ダメージボーナス。 The cooldown is now fixed at 2 seconds.クールダウンは 2秒。 The base power cost has been decreased by 60% 68%.パワーコスト、-68%。 Sword MasterThe effect of this skill has been changed to increase the Critical Chance of Crosscutter and Sword Typhoon attacks by 5% per rank.スキルの効果は変更されて、Crosscutter と Sword Typhoon のクリティカルチャンスが、ランクごとに +5%。 The skill prerequisite has been increased to Crosscutter rank 2.必要スキルは、Crosscutter ランク2。 Sword TyphoonThis skill now receives a damage bonus from Strength, like other melee skills.他の近接スキルと同様に、Strength によるダメージボーナスが適用される。 This skill now provides a damage multiplier bonus of 50% for each shard.ダメージボーナスがそれぞれのシャードに 50%。 The cooldown has been decreased to 15 seconds.クールダウンは、15秒。 The base power cost has been decreased by 25% 45% .パワーコスト -45%。 The display for this skill now shows the correct number of shards thrown for each rank.それぞれのランクで、正しい数のシャードが表示されるようになった。 The skill prerequisite has been increased to Sword Master rank 2.必要スキルは、Sowrd Master ランク2。 Heaven s ArcThis skill now provides a damage multiplier bonus of 50% at rank 1, increasing by an additional 10% per rank.ランク1で、ダメージボーナス 50%。ランクごとに +10%。 The base power cost has been decreased by 20%.パワーコストは 20%。 Matched BladesThe effect of additional ranks in this skill has been changed to increase Strength by 8 per rank.ランクごとに、Strength +8。 Call of the ChosenThe display for this skill now shows the correct values for Fear duration, Taunt duration, and Fear Radius.Fear/Tauntの効果時間とFearの効果範囲の数値が、正しく表示されるようになった。 The base power cost has been decreased by 20%.パワーコストは 20%。 Angelic OratorThe damage reduction effect of this skill has increased to a 5% damage reduction per rank.減少ダメージは、ランクごとに +5%。 The skill prerequisite has been decreased to Call of the Chosen rank 2.必要スキルは、Call of the Chosen ランク2。 Aura of PowerThe display for this skill now shows the correct value for its Power Regeneration bonus.パワー回復率は、正しい数値が表示されるようになった。 Aura of ZealThe effect of this skill has been changed to provide a passive Critical Damage bonus of 25% at rank 1, increasing by an additional 25% per rank. The Critical Chance bonus provided by this skill is now a constant 2% per enemy within the Holy Aura.ランク1で クリティカルダメージボーナスがパッシブで 25%。ランクごとに +2% のクリティカルチャンス。 Aura of DeflectionThis skill now provides a 27% chance to destroy projectiles at rank 1, increasing by an additional 9% per rank.ランク1で 27%。ランクごとに 9%。 The rank cap of this skill has been increased to 5.最大ランクは 5。 Aura of VengeanceThis skill now provides a 15% chance to reflect projectiles at rank 1, increasing by an additional 5% per rank.ランク1で 15%。ランクごとに +5%。 The rank cap of this skill has been increased to 5.最大ランクは 5。 The skill prerequisite has been decreased to Aura of Deflection rank 1.必要スキルは、Aura of Deflection ランク1。 Guardian ガーディアン Sword of ReckoningThis skill now provides a damage multiplier bonus of 60% at rank 1, increasing by an additional 8% per rank.ランク1で 60% 増で、ランクが上がるごとに 8% ずつ増す。。 The base power cost has been decreased by fontl){25%} 40%.パワーコストは、40%減少。 HamperUsing this skill no longer forces the Guardian to stop moving.使用しても立ち止まらなくなった。 The duration of Hamper s effect has been decreased to 6 seconds.Hamperの効果時間は、6秒に減少した。 The movement speed penalty of Hamper s effect has been decreased to 9% at rank 1, increasing by an additional 3% per rank.移動速度減少の効果は、ランク1で 9%。ランクぼとに -3%。 The armor penalty of Hamper s effect has been decreased to 12% at rank 1, but the bonus of ranks thereafter has been increased to an additional 4% per rank.アーマー減少の効果は、ランク1で 12%。ランクごとに +4%。 This skill now has a cooldown of 3 seconds.クールダウンは、3秒。 Players can now move around while invoking Hamper as if it were a regular sword swing.Hamperを使っている間、普通に剣を振り回しているかのように動き回ることができる。 The base power cost has been decreased by 27%.パワーコストは -27%。 Heaven s ArcThis skill now provides a damage multiplier bonus of 50% at rank 1, increasing by an additional 10% per rank.ランク1で 50%。ランクごとに +10%。 Shield BashThis skill now provides a bonus damage multiplier of 30%. (This multiplier is increased by an additional 13 per rank of Shield Master).ダメージボーナス +30%。Shield Masterのランクごとに +13% の追加ダメージボーナス。 The base power cost has been decreased by 20%.パワーコストは -20%。 Shield TurnThis skill now provides a bonus damage multiplier of 60%. (This multiplier is increased by an additional 16 per rank of Shield Master).ダメージボーナス +60%。Shield Masterのランクごとに +16% の追加ダメージボーナス。 The initial bonus to Elemental Attack Strengths has been removed.Elementantal Strength は削除。 The base power cost has been decreased by 27% The 40%.パワーコスト、-40%。 The skill prerequisite has been decreased to Shield Bash rank 2.必要スキルの Shield Bash のレベルは、ランク 3 からランク 2 へ。 Shield ChargeThis skill now provides a bonus damage multiplier of 70%. (This multiplier is increased by an additional 17 per rank of Shield Master).ダメージボーナス +70%。Shield Masterのランクごとに +17% の追加ダメージボーナス。 The base power cost has been decreased by 50% 60%.パワーコスト、-60%。 2008/6/16 Build2 The maximum range has been decreased to 16 meters.最大距離は 16m。 The skill prerequisite has been decreased to Shield Turn rank 2.必要スキルの Shield Turn のレベルは、ランク 3 からランク 2 へ。 StampedeThis skill now provides a bonus damage multiplier of 50%. (This multiplier is increased by an additional 15 per rank of Shield Master).ダメージボーナス +50%。Shield Masterのランクごとに +15% の追加ダメージボーナス。 The Elemental Attack Strengths bonus has been increased to 50% per rank.Elemental Strengthは、ランクごとに +50%。 The base power cost has been decreased by 29% 43%.パワーコスト、-43%。 The range has been decreased to 10 meters.移動距離は、15m から 10m に減少。 Stampede now applies damage bonuses correctly.ダメージボーナスが正しく適用されるようになった。 Shield MasterThis skill now provides a damage multiplier bonus of 12% per rank to all Shield skills.ランクごとに すべてのシールドスキルに +12% ダメージボーナス。 This skill now increases the total damage of all Shield Skills by 10% per rank.ランクごとに Shield スキルに対して総ダメージの +10% のダメージボーナス。 This skill no longer increases the duration of Elemental Attack Effects caused by Shield skills.Elementalの効果時間は増えないように変更。 AnchorThis skill now provides a damage multiplier bonus of 30% at rank 1, increasing by an additional 10% per rank.ランク1で 30%。ランクごとに +10%。 The base power cost has been decreased by 25% 40% .パワーコスト、-40%。 ChallengeThe cooldown has been increased to 5 seconds.クルーダウンは、5秒に増加。 The power cost is no longer decreased with additional skill ranks.パワーコストはランクが上がっても減少しなくなった。 The base power cost has been decreased by 20%.パワーコストは -20% ProvokeThe display for this skill now shows the correct bonus to the Taunt Strength of Challenge.Challenge の Taunt Strength へのボーナスが正しく表示された。 Denounce is no longer a prerequisite for this skill.以前の必要スキルはなくなった。 The skill prerequisite is now Challenge rank 2.必要スキルは、Challenge ランク 2 になった。 DenounceThe skill tooltip has been updated to display the duration of the effect.ツールチップは、効果時間を表示するようになった。 The base Armor reduction effect has been removed.ベースアーマー減少の効果はなくなった The cooldown has been decreased to 5 seconds.クールダウンは、5秒。 The base power cost has been decreased by 33% 53% .パワーコスト、-53%。 The power cost is no longer decreased with additional skill ranks.パワーコストは、ランクを上げても減少しない。 The skill prerequisites for Denounce have been removed.必要スキルはなくなった。 Spiritual StrengthThis skill has been renamed "Spiritual Toughness".Spiritual Toughnessに名称変更。 The effect of this skill has been changed to increase Stamina by 10 per rank.ランクごとに、Stamina +10。 The rank cap of this skill has been increased to 8.最大ランクは、8。 Shield of FaithThe amounts of Shields provided by this skill have been rescaled based on the new Shields curve and bonuses to Templar armor lines.テンプラーの装備に適用されているシールド曲線をベースに、シールド量を再調整された。 The return on investment of this skill has been increased.このスキルへの投資の見返りは、大きくなった。 The duration is now fixed at 15 seconds.効果時間は、15秒に変更 The cooldown has been decreased to 30 seconds.クールダウンは 30秒 に減少。 The base power cost has been decreased by 22% 38% .パワーコストは、-38%。 The effect duration of this skill now receives proper benefits from duration boost properties.スキルのバフがかかっている限り、そのシールド値がプラスされた状態になる。 Shield WallThe amounts of Shields provided by this skill have been rescaled based on the new Shields curve and bonuses to Templar armor lines.テンプラーの装備に適用されているシールド曲線をベースに、シールド量を再調整された。 The return on investment of this skill has been increased.このスキルへの投資の見返りは、大きくなった。 The base amount of Shields provided by this skill has been decreased, but the return on investment has been increased.シールド量は減ったが、見返りは大きいはず。 The cooldown has increased to 30 seconds.クールダウンは、30秒。 The power base cost has been decreased by 38% 50% .パワーコストは、-50%。 Shield Wall is no longer castable while Shield Wall is already active.アクティブ状態の時に、連続的に使うことはもう出来ない。 Prayer of HealingThe base power cost has been decreased by 13% 38%.パワーコスト、-38%。 This skill no longer shares a cooldown with Prayer of Retribution."Prayer of Retribution"とクールダウンを共有しなくなった。 Great DefenderThe base power cost has been decreased by 40%.パワーコストは -40%。 Prayer of RetributionThe base power cost has been decreased by 28%.パワーコストは -28%。 The skill prerequisites for Prayer of Retribution have been removed.必要スキルはなくなった。 This skill no longer shares a cooldown with Prayer of Healing."Prayer of Healing"とクールダウンを共有しなくなった。 Aura of PowerThe display for this skill now shows the correct value for its Power Regeneration bonus.回復量は正しく表示されるようになった。 Aura of DefenseThe Armor Percent bonus has been doubled at all ranks of this skill.アーマーボーナスはすべてのランクで倍になった。 Aura of DeflectionThis skill now provides a 27% chance to destroy projectiles at rank 1, increasing by an additional 9% per rank.ランク1で、27%。ランクごとに +9%。 The rank cap of this skill has been increased to 5.最大ランクは、5。 Aura of VengeanceThis skill now provides a 15% chance to reflect projectiles at rank 1, increasing by an additional 5% per rank.ランク1で、15%。ランクごとに +5%。 The rank cap of this skill has been increased to 5.最大ランクは、5。 The skill prerequisite has been decreased to Aura of Deflection rank 1.必要スキルは、Aura of Deflection ランク1。 Hunter ハンター Marksman マークスマン Sniper Stance You can no longer Sprint while in Sniper Stance.Sniper Stance 中に、もう Sprin は使えない。 Warping to another level will now take you out of Sniper Stance.別のレベルにワープすると、Sniper Stance が解除される。 EscapeFixed Escape skill not working when the player has points in Escape Artist.Escape Artist にポイントを振ると、Escape が機能しなくなるバグを修正。 OvershieldThe amounts of Shields provided by this skill have been rescaled based on the new Shields curve and bonuses to Hunter armor lines.シールド量が、シールド曲線とハンターアーマーラインに基づいて再調整された。 Engineer エンジニア It is now possible to summon Engineer drones in town areas. ドローンはタウンで召還可能になっています。 Construct DroneDrone AI has been reworked to be more defensive, as a counterpart to its new Aggressive Mode.Drone の AI は、さらに defensive に機能するようになった。これに対して、新しく Aggressive mode がある。 The Drone s base Armor has been rescaled with the new Armor values, and then relatively increased.Drone の ベースアーマーは、アーマーの数値が再調整されて増加した。 The effect of additional ranks in this skill has been decreased to a Health bonus of 15% per rank.ランクごとにヘルスボーナス +15% で、以前より減った。 Fixed a bug causing the Drone to not attack when it should under certain conditions.ある条件で、Drone が攻撃しなくなるバグを修正。 Master EngineerThis effect of this skill has been decreased to an Armor bonus of 15% per rank, to remain consistent with the Armor rebalance.ランクごとに、アーマーボーナス -15%。(アーマー再調整で矛盾が残っているため) Sword RetrofitThe effect of this skill has been changed to increase the Drone s Strength instead of Willpower, to fit the new feed requirement changes to Swords.Drone の Willpower の代わりに Strength が増えるようになった。(新フィードシステム移行のため) Armor RetrofitThis skill no longer increases the Drone s Strength.Drone の Strength が増えなくなった。 Bomber BotThe skill prerequisites for Bomber Bot have been removed.必要スキルはなくなった。 Molotov AssaultFixed a bug causing the field component of Molotov Assault to not be modified by the field coefficient.Molotov Assault のフィールドコンポーネントが、フィールド係数によって変更されないバグを修正。 BeaconThe Engineer s beacon can now be used on already-beaconed targets to refresh the duration.ビーコンが作用しているターゲットにさらい使うと、効果時間の更新をすることが出来る。 Cabalists カバリスト Evoker エヴォーカー Arc LegionFixed a bug which caused a large performance drop when using Arc Legion.スキル使用で大きくパフォーマンスが低下するバグを修正。 Fixed a bug which caused this skill to not use the proper attack speed coefficient when modifying Elemental Attack Strengths.Elemental Strengthが変化したとき、適当な攻撃スピード係数を使わなかったバグを修正。 Increased the base Shock Attack Strength to match previous values.以前の数値にあわせる為に、ベースとなっている Shock Attack Strength を増やす。 Tempest 2008/6/16 Build2 The effect of additional ranks in this skill has been decreased to a 5% increase in strike frequency per rank.ランクによる命中頻度は 5% 減った。 2008/6/16 Build2 This skill s damage has been increased by 6%.ダメージ +6%。 Fixed a bug which caused this skill to not use the proper attack speed coefficient when modifying Elemental Attack Strengths.Elemental Strengthが変化したとき、適当な攻撃スピード係数を使わなかったバグを修正。 Increased the base Shock Attack Strength to match previous values.以前の数値にあわせる為に、ベースとなっている Shock Attack Strength を増やす。 2008/6/16 Build2 FlameshardsThis skill s damage has been increased by 11%.ダメージ +11%。 2008/6/16 Build2 SkullsplitterThis skill s damage has been increased by 7%.ダメージ +7%。 Arcane ShieldThe amounts of Shields provided by this skill have been rescaled based on the new Shields curve and bonuses to Cabalist armor lines.シールド曲線により、シールド量が調整される。 This skill has been improved dramatically as it now scales with the Shields curve rather than the Focus Damage curve, although it is still modified by Focus Damage.このスキルは劇的に改善され、Focusダメージ曲線より以上にシールド曲線により調整されている。(まだ Dual Focus Damage による。) Dual FocusThe effect of additional ranks in this skill has been changed to increase Willpower by 10 per rank.ランクごとに +10 Willpower。 The rank cap of this skill has been increased to 8.最大ランクは 5。 Summoner サモナー Summon CarnagorThe display of this skill now shows the correct Armor bonus provided by additional ranks 15% per rank.ランクごとに アーマーボーナス +15%。 BlinkThe skill prerequisite for this skill has been changed to Word of Fear rank 1.必要スキルは、Word of Fear ランク1 に変更された。 Expertise CrueltyThe bonus provided by this Expertise is now a damage multiplier bonus, meaning that it multiplies total damage.ダメージボーナスは、総ダメージ量に対して。 ImpunityThis expertise now increases the Shield Recharge rate by approximately 1/2/4/7% per second.シールド回復率は、1/2/4/7% になった。 ToughnessThis expertise has been rescaled to match the new Armor curve.新しいアーマー曲線にあうように調整された。 FortuityThe display for this expertise was displaying 10 times the actual amount of Luck provided. The display issue has been fixed.10倍の数値が表示されていたのを修正。 GRAPHICS/USER INTERFACE グラフィックス/ユーザーインターフェース Improved the efficiency of item graphics to reduce UI load times.UIのロード時間が短縮された。 Champion carnagors, seraphs, and other monsters that hide no longer show Nova particles when hidden.CarnagorやSeraphといったモンスターのチャンピオンが隠れたときに、Novaの粒子を出すことはもうない。 Party portals are now only seen by members of the party.パーティポータルは、メンバーにしか見えなくなった。 The Expertise UI has been rearranged to take up less screenspace.Expertiseのウィンドウは縮小された。 Many NPCs had lost their colors in a previous patch. These NPCs now have the properly colored costumes.過去のパッチでないはずの色を使用しているNPCが多くいたが、現在は適当な色に直してある。 FIXES 修正一覧 Fixed a bug in the ragdoll tech which prevented some bodies from falling all the way to the ground.人形が壁から地面に落ちることがあったので修正。 Allow tradable quest items (such as the Stonehenge boss heads) to be placed in the shared stash.トレード可能なクエストアイテムを、共有倉庫に置くことが出来るようになった。 Fixed a bug where Boomerang-type champion monsters could interact badly with Hunter Tactical skills.ブーメランタイプのチャンピオンが、ハンターのタクティカルスキルに悪い作用を引き起こしていたのを修正。 Fixed a bug where Carnagors and related monsters would sometimes not charge at players.カーナゴーやその類のモンスターが、突撃しないことがあったのを修正。 Fixed a bug which could prevent the troops in The Wall quest from entering the portal at the end.クエスト"The Wall"で、軍勢が最後にポータルに入らなかったバグを修正。 The E-mail panel now closes with the Z key.E-mailは、Zで閉じられる。 Fixed some bugs where your items could disappear and only reappear when you switched weapons.武器を持ち替えた時、アイテムが出たり消えたりしたのを修正。 F-S Grizzly and other laser-based weapons that create ground fields now always create their fields at the correct locations.地面にフィールドを作り出す F-S Grizzly やその他のレーザーベースの武器は、正しい場所にフィールドを作るようになった。 Fixed a bug that could cause a player in a party to not receive quest credit for killing Moloch.Molochを倒しても、クエストがクレジットされないパーティメンバーがいたのを修正。 Fixed a bug which could cause items to lose their mods when placed in the shared stash under certain circumstances.ある状況で共有倉庫に置いた武器にはめ込まれた mod が消えていたのを修正。 Player panel now displays velocity bonuses correctly. Items should no longer spawn in inaccessible locations (such as inside of pillars).拾えない位置にアイテムが落ちることはなくなった。(柱の中とか) Fixed Blightblasters with proc affixes never firing.Blightblasterに、Firingのプロパティは付かなかったのを修正。 Backwards running speed is now affected by sprint and other speed modifiers.Backwards running speedは、Sprintや他のスピード系の mod に影響を及ぼす。 Fixed a bug where some mods could be erroneously de-equipped on loading a character.キャラクターのロード中に、間違って装備が外れるような mod がいくつかあったので修正。 Fixed a bug that could cause some items in players stashes or on merchants to seem to disappear temporarily.プレイヤーの倉庫のアイテムや商人が、一時的に消えることがあったバグを修正。 Players can no longer see another players stats when inspecting.他のプレイヤーのステータスはもう覗き見出来ない。 Made Buddy List font larger and a lighter color for easier readability.Buddy List Fontが、読みやすいようにきくなり大きく明るい色になった。 Fixed a bug where shift-right-clicking on an item with the Shared Stash open would put it in the standard stash rather than the Shared Stash.Shift+R-Clickで、通常の倉庫のものを共有倉庫に置くようにしていたバグを修正。 Fixed some keyboard commands not functioning properly when the guild panel was open.ギルドパネルが正しく機能していなかったのを修正。 The achievement for leveling up within a time limit has been removed.制限時間内に規定のレベルに到達する Achievement は削除された。 One can no longer email quest rewards or items produced by a crafting vendor.クエストの報酬やクラフトベンダーで作成されたアイテムは、もうメール出来ない。
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Patch 1.2 (US) Release Notes 引用。 -------------------------------------------------- Warhammer Mark of Chaos - Patch 1.2 Release Notes -------------------------------------------------- ------------ New Features ------------ - Added some cool readouts for the Logitech G15 keyboard. - Added a Flee button for the Command Panel to force flee your units any time. This involves the removal of the Attack button. - Added item trade feature to the Tactical Map. Now you can drag and drop items from one hero to the other at the Alchemist. Usage Drop the selected item to the hero s portrait. - Replaced Disband button with a Sell button in the Barracks. Now you get half the gold when you sell a unit. Allows players to reconfigure their army easier and to make more gold early in the game. -------- New Maps -------- - Emerge 2v2 multiplayer reinforcements battle map. - Hightower 1v1 multiplayer siege battle map. - Stielstand 1v1 multiplayer siege battle map. - Struggle 1v1 multiplayer reinforcements battle map. - Two Hills 1v1 multiplayer reinforcements battle map. - Watch over Ford 1v1 multiplayer normal battle map. ------------ Improvements ------------ - Added blood splash varieties and fixed some related bugs. - Right-clicking on an offscreen unit banner jumps the camera to the unit. - Improved many visual effects. - Improved or fixed animations for the following units Bloodletters, Daemon Prince, Dragon, Dwarf Stone Thrower, Giant, Griffon, Orc Boyz, Orc Warboss, Silver Helms, Troll, Warriors of Chaos Khorne, and Warriors of Chaos Undivided. - Smaller UI fixes. - Updated some sound. - Updated some text. - AI updates to units in single player mission. - General game optimization (fog of war, Sky Globe, texture drawing and mesh) - General tuning on maps to make them a tad more challenging - General gold balancing for single player missions --------------- Balance Changes --------------- General - Adjusted the price of many items. This was done for a couple reasons, first was to balance the economy some, and the other is to make overpowered champions cost prohibitive in the multiplayer sessions. Empire - Knightly Orders attack speed increased by 10%. - Greatswords armor increased by 1. - Greatswords attack speed increased by 10%. - Pistoliers chance to hit increased. - Pistoliers attack range increased by 2. - Elector on Griffon now has mounted hero armor (vulnerable to ranged attacks). - Elector on Griffon gold cost increased to 4000. Chaos - Wyrdspawn attack speed increased. - Wyrdspawn attack range increased. - Spawn of Chaos attack speed increased. - Knights of Chaos gold cost increased to 200. - Marauder Chieftain gold cost reduced to 60. - Warriors of Chaos gold cost increased to 65. Skaven - Rat Ogre health points decreased by 2. - Ringing the Bell Discordant Tolling siege damage decreased to 33%, and cooldown reduced to 30 seconds. - Gutter Runners morale decreased to 100. - Rat Ogre morale reduced to 120. High Elves - Ellyrian Reavers gold cost decreased to 130. - High Elf Archers fire arrow skill do less morale damage. - Prince on Dragon now has mounted hero armor (vulnerable to ranged attacks). Orcs - Troll healt points decreased by 2. - Goblins gold cost increased to 15. - Night Goblins morale increased to 88. - Night Goblin Spearthrowers morale increased to 88. - All goblin units weapon and armour upgrade cost increased.
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Market Overview The Global Virtual Dressing Room Market is expected to cross USD 6.81 Billion by 2025 at a CAGR of 15.21%. Virtual dressing rooms are able to superimpose clothes on users and induce a purchase intent in customers. The technology has made use of augmented reality to help customers in their shopping experience and save time on decisions. The global Virtual Dressing Room Market report by Market Research Future (MRFR) has been conceptualized for clothing stores and malls looking to increase their sales over the forecast period (2020-2027). The COVID-19 pandemic has been included to predict growth and revenue trajectories. This is attributed to preference of shopping online and new customer experience journeys for retaining customers. Large number of online apparel stores and increased purchasing power of customers can influence the market growth. Benefit over traditional dressing rooms and use of augmented reality to purchase clothes to attract new generation of customers can propel the market size. Innovations such as mobile body measuring, AR, and try-on technology can disrupt the market positively. This is exemplified by rapid purchases of technological breakthroughs by large companies to expand their footprint in cosmetics and apparel. The technology can store customer preferences and customer measurements to display clothing and accessories of their liking. But lack of awareness of the product in developing countries can hamper market growth. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8294 COVID-19 Analysis The onslaught of the COVID-19 pandemic had slowed down the apparel sector mainly, but many brands are now resorting to virtual based selling methods, and this is estimated to benefit the virtual dressing room market trends in the approaching period. The use of virtual dressing rooms is estimated to gain impetus further due to the protection it provides to the merchandise that is displayed in the shops, thus, promoting the virtual dressing room market share. Segmentation By Component The global virtual dressing room maker is divided into solutions and services by component. Of the two, solutions have the larger market size. Solutions are important within the market since every retailer has a specific requirement for virtual dressing rooms along with different investment potential. Their customer base, the preference of their customer base, the amount of capital retailers are ready to invest along with a host of other factors must be considered before a unique virtual dressing room solution can be created for the retailers. Services is the smaller market within this segment but is as critical as solution. Services oversee the maintenance and customization of the offered virtual dressing room solutions. In today’s dynamic commercial landscape, shifting customer preferences, the introduction of new products, and the opening of new markets results in a need to customize existing solutions. This is where services come in. By End User The E-commerce virtual dressing room market is the fastest growing within this segment due to its affordable pricing, unique solutions, and extreme utility. Cloth retailers of all sizes can now avail of the benefits of the huge e-commerce market and customer base. The advances in logistics ensure that the retailers can market their products to virtually any corner of the globe. The only drawback to the sale of clothing online was the lack of a mechanism to try the clothes on. This impediment is easily removed by virtual dressing rooms, a fact that retailers across the globe are quick to take note of. The physical store virtual dressing room market must increasingly compete with its e-commerce counterpart. Physical stores offer virtual dressing rooms with many factors that are unavailable to e-retailers. This is due to the customization available in the virtual dressing room machines which can range from simple screen outputs to huge screens that monitor the movements of the customer and offer changes in dress size, shape, and color at the behest of the customers. Regional Analysis North America to be Lucrative for Global Virtual Dressing Room Market North America is deemed to be revenue-worthy for the virtual dressing room market owing to presence of recognizable fashion stores and influence of social media to create peer pressure for looking good. Effective use of data to attain repeat customers and drive loyalty membership programs can bode well for the market. Competitive Analysis The emphasis on innovation is estimated to rise in the coming years, as the consumer needs have to be addressed in a better manner to ensure the resurgence of the global market. Also, the need to encourage business to include the environmental impact of their decisions is estimated to shape the development of the market in future. The need to mitigate losses sustained by the current public health crisis is estimated to be the sole focus of the market contenders in the upcoming years. The disharmony in the forces of demand and supply is estimated to create a slow growth background in the market. Furthermore, the need to adopt a rapid and cost-effective method of operation is estimated to shape the market in the impending period. The capability of contenders to influence change in the market is increasing at a stable rate in the impending period. The support from government bodies around the world is rising because the market needs an extra stimulus to achieve normalcy in such a scenario. Fitle, Elpro Technologies, ELSE Corp srl, Fitnect Interactive, 3D-A-PORTER LTD., 3DLOOK Inc., Coitor IT Tech, REACTIVE REALITY GMBH, SIZEBAY, Dressformer, Fit Analytics, SenseMi, triMirror, Zugara, Inc., and True Fit Corporation are reputed players in the global market. Mergers, acquisitions, and continuous development of technology are major growth strategies of players. Industry News Walmart has acquired Zeekit, a startup in Israel, in an attempt to attract customers towards its site and virtually try on clothes to drive purchases. Access Report Details @ https //www.marketresearchfuture.com/reports/virtual-dressing-room-market-8294 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** https //market-research-future.tribe.so/post/forensic-accounting-market-enormous-growth-with-recent-trends-demand-by-top--6220bd59d9cf5f4d8b4a0b3e https //ict268262635.wordpress.com/2022/04/08/infrastructure-as-a-service-industry-magnificent-growth-with-an-impressive-cagr-changing-business-needs-factors-that-will-drive-industry-forecast-year-2030/ https //ict268262635.wordpress.com/2022/04/08/telecom-expense-management-market-size-magnificent-growth-with-an-impressive-cagr-changing-business-needs-factors-that-will-drive-industry-forecast-year-2030/ About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #growth #trend #report #analyis #share #marketing #forecast #digital #geographic #demographic #gnews Plugin Error キーワードを入力してください。 #tech #researchreport #marketreport #futrue view Report Video https //lumen5.com/user/ubellapranali/parking-management-m-f4kz6/
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目次 目次 インストール 環境 Struts1.3.8 iBATIS + ABATOR Spring2 + Spring IDE プロジェクト準備 jarファイルの準備 フォルダ構成 使用テーブル 手順 ABATORによるDAO自動生成 beanのカスタマイズとテーブル内部結合用のsql作成 IDEで定義ファイル作成 画面と各種定義ファイルの作成。 ログイン処理インターフェイスとログイン処理実装クラスの作成 Actionクラスを作成 参考URL インストール 環境 Java 5.0 Tomcat 6.0 Oracle10g XE Eclipse 3.4(日本語化済) Struts1.3.8 http //struts.apache.org/download.cgiからStruts 1.3.8をダウンロード。 解凍して、webapps配下のstruts-blank-1.3.8.warを$CATALINA_HOME\webapps配下に設置。 Tomcatを起動し、ブラウザでhttp //localhost 8081/struts-blank-1.3.8/を開く。 成功すると、$CATALINA_HOME\webapps配下にstruts-blank-1.3.8フォルダが出現。 これを元にEclipseでTomcatプロジェクトを作成する。 iBATIS + ABATOR http //ibatis.apache.org/からiBATIS Java 2.3.4をダウンロード。 解凍して、lib配下のibatis-2.3.4.726.jarを上のStrutsで作ったプロジェクトのlib配下にコピー。 Eclipseを起動し、ヘルプ→ソフトウェア更新→更新可能なソフトウェア→サイトの追加。 ロケーションにhttp //ibatis.apache.org/tools/abator/を入力。 Abator Code Generator for iBATISを選択しインストール。 Spring2 + Spring IDE http //sourceforge.net/project/showfiles.php?group_id=73357からspringframework-2をダウンロード。 解凍して、dist配下のspring.jarを上のStrutsで作ったプロジェクトのlib配下にコピー。 Eclipseを起動し、ヘルプ→ソフトウェア更新→更新可能なソフトウェア→サイトの追加。 ロケーションにhttp //dist.springframework.org/release/IDEを入力。 Spring IDE Update Siteを選択しインストール。 この際GEF(Graphical Editing Framework)とWTS(Web Standard Tools)が一緒にインストールされるはず。 Eclipse3.3以下だと先にGEFとWTSをインストールする必要がある。面倒くさい。 プロジェクト準備 jarファイルの準備 struts-blank-1.3.8を元に作成したプロジェクトに、以下のjarファイルを用意。 struts-blankに最初から入ってたjar antlr-2.7.2.jar commons-beanutils-1.7.0.jar commons-chain-1.1.jar commons-digester-1.8.jar commons-logging-1.0.4.jar commons-validator-1.3.1.jar oro-2.0.8.jar struts-core-1.3.8.jar struts-taglib-1.3.8.jar struts-tiles-1.3.8.jar iBATISから ibatis-2.3.4.726.jar Springから(場所がバラバラなのでフォルダ内検索で。) spring.jar spring-webmvc-struts.jar commons-dbcp.jar commons-logging.jar log4j-1.2.15.jar Oracleドライバ(各自用意) ojdbc14.jar 全部使うかは謎。 common-loggingが2個あるのは多分どちらかが不要なのか? フォルダ構成 Exam(プロジェクト名) ├src(ソースフォルダ) │ └example │ ├action │ ├bean │ ├biz │ ├dao │ └sqlMap(iBATIS用) ├pages(JSP置き場) └WEB-INF(各種定義ファイル) 使用テーブル EMP EMPNO(CHAR) EMPNAME(VARCHAR2) DEPTNO(CHAR) DEPT DEPTNO(CHAR) DEPTNAME(VARCHAR2) 従業員番号を入力すると、従業員名と部署名が返ってくる簡単なものを作ってみる。 手順 ABATORによるDAO自動生成 Eclipseのパッケージエクスプローラ上でプロジェクト名を右クリック→新規→その他。 Abator for iBATIS Wisardsの中のAbator for iBATIS Configuration Fileを選択し次へ。 ロケーションを/WEB-INF/配下にして終了すると、abatorConfig.xmlが作成される。???の部分を以下のように書き加える。 ?xml version="1.0" encoding="UTF-8" ? !DOCTYPE abatorConfiguration PUBLIC "-//Apache Software Foundation//DTD Abator for iBATIS Configuration 1.0//EN" "http //ibatis.apache.org/dtd/abator-config_1_0.dtd" abatorConfiguration abatorContext jdbcConnection driverClass="oracle.jdbc.driver.OracleDriver" connectionURL="jdbc oracle thin @localhost 1521 xe" userId="userID" password="pass" classPathEntry location="ojdbc14.jarのフルパス" / /jdbcConnection javaModelGenerator targetPackage="example.bean" targetProject="Exam" / sqlMapGenerator targetPackage="example.sqlMap" targetProject="Exam" / daoGenerator targetPackage="example.dao" targetProject="Exam" type="GENERIC-CI" / table tableName="EMP" columnOverride column="EMPNO" property="empNo" javaType="String" jdbcType="CHAR" / columnOverride column="EMPNAME" property="empName" javaType="String" jdbcType="VARCHAR2" / columnOverride column="DEPTNO" property="deptNo" javaType="String" jdbcType="CHAR" / /table table tableName="DEPT" columnOverride column="DEPTNO" property="deptNo" javaType="String" jdbcType="CHAR" / columnOverride column="DEPTNAME" property="deptName" javaType="String" jdbcType="VARCHAR2" / /table /abatorContext /abatorConfiguration 保存したら、abatorConfig.xmlを右クリック→Generate iBATIS Artifactsを選択。src/example配下にファイルが自動生成される。 example ├bean │ ├Dept.java │ ├DeptExcample.java │ ├Emp.java │ └EmpExample.java ├dao │ ├DeptDAO.java │ ├DeptDAOImpl.java │ ├EmpDAO.java │ └EmpDAOImpl.java └sqlMap ├Dept_SqlMap.xml └Emp_SqlMap.xml beanのカスタマイズとテーブル内部結合用のsql作成 Emp.javaでDEPTNAMEも扱えるようにする。 Emp.javaにprivate String deptNameを作成し、getter/setterを作る。 他にもやり方はあるがこれが一番単純なので。 EMPとDEPTを内部結合した結果を取得できるようにする。 Emp_SqlMap.xmlを開き、resultMapにDEPTNAMEを追加、新規sql文を作成する。 resultMap id="abatorgenerated_EmpResult" class="example.bean.Emp" result column="EMPNO" property="empNo" jdbcType="CHAR" / result column="EMPNAME" property="empName" jdbcType="VARCHAR2" / result column="DEPTNO" property="deptNo" jdbcType="CHAR" / result column="DEPTNAME" property="deptName" jdbcType="VARCHAR2"/ //追加するカラム /resultMap sql id="abatorgenerated_Example_Where_Clause" : /sql select id="getEmp" resultClass="example.bean.Emp" //新しく追加するsql文 SELECT EMP.EMPNO, EMP.EMPNAME, DEPT.DEPTNAME AS DEPTNAME FROM EMP, DEPT WHERE EMP.DEPTNO = DEPT.DEPTNO AND EMP.EMPNO = #VALUES# //#VALUES#は後で引数を受け取る部分 /select : sqlMapConfig.xml(sqlMap定義ファイル)をsrc/example/sqlMap配下に作成 ?xml version="1.0" encoding="UTF-8" ? !DOCTYPE sqlMapConfig PUBLIC "-//iBATIS.com//DTD SQL Map Config 2.0//EN" "http //ibatis.apache.org/dtd/sql-map-config-2.dtd" sqlMapConfig settings useStatementNamespaces="true" / transactionManager type="JDBC" dataSource type="SIMPLE" property name="JDBC.Driver" value="oracle.jdbc.driver.OracleDriver" / property name="JDBC.ConnectionURL" value="jdbc oracle thin @localhost 1521 xe" / property name="JDBC.Username" value="userID" / property name="JDBC.Password" value="pass" / /dataSource /transactionManager sqlMap resource="example/sqlMap/EMP_SqlMap.xml" / sqlMap resource="example/sqlMap/DEPT_SqlMap.xml" / /sqlMapConfig dao.xml(DAO定義ファイル)をsrc/sqlMap配下に作成 ?xml version="1.0" encoding="UTF-8"? !DOCTYPE daoConfig PUBLIC "-//iBATIS.com//DTD DAO Configuration 2.0//EN" "http //www.ibatis.com/dtd/dao-2.dtd" daoConfig context transactionManager type="SQLMAP" property name="SqlMapConfigResource" value="sqlMapConfig.xml" / /transactionManager dao interface="example.dao.EmpDAO" implementation="example.dao.EmpDAOImpl" / dao interface="example.dao.DeptDAO" implementation="example.dao.DeptDAOImpl" / /context /daoConfig AppSqlConfig.java(SqlMapClientを一度だけ作成し取得するためのクラス)をexample/sqlMap配下に作成。 import java.io.Reader; import com.ibatis.common.resources.Resources; import com.ibatis.sqlmap.client.SqlMapClient; import com.ibatis.sqlmap.client.SqlMapClientBuilder; public class AppSqlConfig { private static SqlMapClient sqlMap; static { try { String resource = "jp/co/los/Sample001/sqlMap/sqlMapConfig.xml"; Reader reader = Resources.getResourceAsReader(resource); sqlMap = SqlMapClientBuilder.buildSqlMapClient(reader); } catch (Exception e) { e.printStackTrace(); } } public static SqlMapClient getSqlMapInstance() { return sqlMap; } } IDEで定義ファイル作成 パッケージエクスプローラ上でプロジェクト名を右クリック→Spring Tools→Add Spring Project Natureを選択。 パッケージエクスプローラのプロジェクトのアイコンの文字がJからSに変わる。 パッケージエクスプローラ上でプロジェクト名を右クリック→新規→その他→Spring→Spring Bean Definitionを選択し次へ。 親フォルダをWEB-INFにし、名前(ここではapplicationContextとする)を入力し次へ。 beansのすぐ下のcontextにもチェックを入れて終了。 WEB-INF配下にxmlファイルが作成されるので、以下のように書き加える。 ?xml version="1.0" encoding="UTF-8"? beans xmlns="http //www.springframework.org/schema/beans" xmlns xsi="http //www.w3.org/2001/XMLSchema-instance" xmlns context="http //www.springframework.org/schema/context" xsi schemaLocation="http //www.springframework.org/schema/beans http //www.springframework.org/schema/beans/spring-beans.xsd http //www.springframework.org/schema/context http //www.springframework.org/schema/context/spring-context.xsd" context component-scan base-package="example"/ //書き加える部分。base-packageはsrc配下のexampleを入力。 /beans 画面と各種定義ファイルの作成。 ログイン画面(login.jsp)の作成 %@page pageEncoding="Windows-31J" contentType="text/html; charset=Windows-31J" % %@ taglib uri="http //struts.apache.org/tags-html" prefix="html" % head meta http-equiv="Content-Type" content="text/html; charset=Windows-31J"/ title ログイン画面 /title /head body html form action="/login" div ログインID: input type="text" name="empNo" html submit value="送信"/ /div /html form /body /html ログイン成功時画面(success.jsp)の作成 %@page pageEncoding="Windows-31J" contentType="text/html; charset=Windows-31J" % %@ taglib uri="http //struts.apache.org/tags-bean" prefix="bean" % %@ taglib uri="http //struts.apache.org/tags-html" prefix="html" % html head meta http-equiv="Content-Type" content="text/html; charset=Windows-31J"/ title テスト /title /head body div h1 Hello, bean write name="empNo" scope="session"/ bean write name="empName" scope="session"/ さん ( bean write name="deptName" scope="session"/ ) /h1 //従業員No 従業員名さん(部署名)という風に表示させる。 /div /body /html web.xmlの修正 ?xml version="1.0" encoding="ISO-8859-1"? !DOCTYPE web-app PUBLIC "-//Sun Microsystems, Inc.//DTD Web Application 2.3//EN" "http //java.sun.com/dtd/web-app_2_3.dtd" web-app display-name Sample Application /display-name session-config session-timeout 30 /session-timeout /session-config servlet servlet-name example /servlet-name servlet-class org.apache.struts.action.ActionServlet /servlet-class init-param param-name spring.autowire /param-name //今回はSpringのAutowire機能を使う。 param-value byName /param-value /init-param load-on-startup 2 /load-on-startup /servlet servlet-mapping servlet-name example /servlet-name url-pattern *.do /url-pattern /servlet-mapping /web-app struts-config.xmlの修正 ?xml version="1.0" encoding="UTF-8" ? !DOCTYPE struts-config PUBLIC "-//Apache Software Foundation//DTD Struts Configuration 1.3//EN" "http //struts.apache.org/dtds/struts-config_1_3.dtd" struts-config form-beans form-bean name="loginForm" type="org.apache.struts.action.DynaActionForm" form-property name="empNo" type="java.lang.String" / form-property name="empName" type="java.lang.String" / form-property name="deptName" type="java.lang.String" / /form-bean /form-beans action-mappings action path="/home" forward="/pages/login.jsp" / action path="/login" type="example.action.LoginAction" name="loginForm" forward name="success" path="/pages/success.jsp" / forward name="failure" path="/pages/login.jsp" / //ログインに失敗したときはログイン画面に戻る。 /action /action-mappings controller processorClass="org.springframework.web.struts.AutowiringRequestProcessor"/ plug-in className="org.springframework.web.struts.ContextLoaderPlugIn" set-property property="contextConfigLocation" value="/WEB-INF/applicationContext.xml"/ /plug-in /struts-config ログイン処理インターフェイスとログイン処理実装クラスの作成 LoginService.java(インターフェイス)をsrc/example/biz配下に作成。 package example.biz; import example.bean.Emp; public interface LoginService { public Emp execute(String empNo); } LoginServiceImpl.java(実装クラス)をsrc/example/biz配下に作成。 package example.biz; import org.springframework.stereotype.Service; import example.sqlMap.AppSqlConfig; import com.ibatis.sqlmap.client.SqlMapClient; import example.bean.Emp; @Service("loginService") //アノテーションを利用したBean定義 public class LoginServiceImpl implements LoginService { public Emp execute(String empNo) { SqlMapClient sqlMap = AppSqlConfig.getSqlMapInstance(); Emp emp = new Emp(); try { emp = (Emp)sqlMap.queryForObject("EMP.getEmp",empNo); //(1) } catch (Exception e) { e.printStackTrace(); } return emp; } } (1)…EMP_sqlMap.xmlで設定したSQL文を呼び出す。2つ目の引数は#VALUES#に入る。 Actionクラスを作成 package example.action; import org.apache.struts.action.Action; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import javax.servlet.http.HttpSession; import org.apache.struts.action.ActionForm; import org.apache.struts.action.ActionForward; import org.apache.struts.action.ActionMapping; import org.apache.struts.action.DynaActionForm; import org.springframework.beans.factory.annotation.Autowired; import example.bean.Emp; import example.biz.LoginService; public class LoginAction extends Action { @Autowired //……(1) private LoginService loginService = null; @Override public ActionForward execute( ActionMapping mapping, ActionForm form, HttpServletRequest req, HttpServletResponse res ) throws Exception { HttpSession session = req.getSession(); DynaActionForm dynaForm = (DynaActionForm)form; String empNo = dynaForm.getString("empNo"); Emp emp = loginService.execute(empNo); // 該当する従業員番号があればログイン成功とする。 if (emp != null) { session.setAttribute("empNo", emp.getEmpNo()); session.setAttribute("empName", emp.getEmpName()); session.setAttribute("deptName", emp.getDeptName()); return mapping.findForward("success"); } return mapping.findForward("failure"); } } (1)byNameでのオートワイヤリングなので,LoginServiceImplで指定している@Serviceの引数とLoginActionクラスの@Autowiredが指定してあるフィールドloginService の名称をあわせることでDIされる。 参考URL http //codezine.jp/article/detail/1289 http //www.thinkit.co.jp/free/article/0606/13/2/ http //www.atmarkit.co.jp/fjava/rensai4/spring2_01/spring2_01_1.html http //itpro.nikkeibp.co.jp/article/COLUMN/20080929/315624/?ST=develop P=1
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Exporting to Your Animation Package Once you are happy with the object paths and tracker positions, use the Export menu items to save your scene. The following options are currently available (note that this list is constantly being expanded; check the web site) · 3ds max 4 or later (Maxscript). Should be usable for 3D Studio MAX 3 as well. Separate versions for 3dsmax 5 and earlier, and 3dsmax 6 and later. · After Effects (via a special maya file) · Bentley Microstation · Blender · Carrara · Cinema 4D (via Lightwave scene) · Combustion · ElectricImage (less integrated due to EI import limitations) · FLAIR motion control cameras (Mark Roberts Motion Control) · Flame (3-D) · Fusion 5 · Hash Animation Master. Hash 2001 or later. · Houdini · Inferno 3-D Scene. · Lightwave LWS. Use for Lightwave, Cinema 4D · Maya scene file · Mistika · Motion – 2-D · Nuke (D2 Software, subsidiary of Digital Domain) · Particle Illusion · Poser · Realsoft 3D · Shake (several 2-D/2.5-D plus Maya for 3-D scenes) · SoftImage XSI, via a dotXSI file · Toxik · trueSpace · Vue 5 and 6 Infinite · VIZ (via 3ds Max scene) SynthEyes offers a scripting language, SIZZLE™, that makes it easy to modify the exported files, or even add your own export type. See the separate SIZZLE User Manual for more information. New export types are being added all the time, check the export list in SynthEyes and the support site for the latest packages or beta versions of forthcoming exporters. General Procedures You should already have saved the scene as a SynthEyes file before exporting. Select the appropriate export from the list in the File/Exports area. SynthEyes keeps a list of the last 3 exporters used on the top level of the File menu as well. Hint SynthEyes has many exports. To simplify the list, clickScript/System Script Folder, create a new folder “Unused” in it, and move all the scripts for applications you do not use into that folder. You will have to repeat this process when you later install new builds, however. There is also an export-again option, which repeats the last export performed by this particular scene file, with the most-recently-used export options, without bring up the export-options dialog again to save time for repeated exports. When you export, SynthEyes uses the file name, with the appropriate file extension, as the initial file name. By default, the exported file will be placed in a default export folder (as set using the preferences dialog). In most cases, you can either open the exported file directly, or if it is a script, run the script from your animation package. For your convenience, SynthEyes puts the exported file name onto the clipboard, where you can paste it (via control-V or command-V) into the open-file dialog of your application, if you want. (You can disable this from the preferences panel if you want.) Note that the detailed capabilities of each exporter can vary somewhat. Some scripts offer popup export-control dialogs when they start, or small internal settings at the beginning of each Sizzle script. For example, 3ds max does not offer a way to set the units from a script before version 6 and the render settings are different, so there slightly different versions for 3dsmax 5 and 6+. Settings in the Maya script control the re-mapping of the file name to make it more suitable for Maya on Linux machines. If you edit the scripts, using a text editor such as Windows’ Notepad, you may want to write down any changes as they must be re-applied to subsequent upgraded versions. Be aware that not all packages support all frame rates. Sometimes a package may interpret a rate such as 23.98 as 24 fps, causing mismatches in timing later in the shot. Or one package may produce 29.96 vs 29.97 in another. Handle image sequences and use frame counts rather than AVIs, QTs, frame times, or drop-frame time codes wherever possible. TheCoordinate System control panel offers an Exportable checkbox that can be set for each tracker. By default, all trackers will be exported, but in some cases, especially for compositors, it may be more convenient to export only a few of the trackers. In this case, select the trackers you wish to export, hit control-I to invert the selection, then turn off the checkbox. Note that particular export scripts can choose to ignore this checkbox. Setting the Units of an Export SynthEyes uses generic units a value of 10 might mean 10 feet, 10 meters, 10 miles, 10 parsecs—whatever you want. It does not matter to SynthEyes. This works because match-moving never depends on the overall scale of the scene. SynthEyes generally tries to export the same way as well—sending its numbers directly as-is to the selected animation or compositing package. However, some software packages use an absolute measurement system where, for instance, Lightwave requires that coordinates in a scene file always be in meters. If you want something else inside Lightwave, it will automatically convert the values. For such software, SynthEyes needs to know what units you consider yourself to be using within SynthEyes. It doesn’t care, but it needs to tell the downstream package the right thing, or pre-scale the values to match your intention. To set the SynthEyes units selection, use the Units setting on the SynthEyes preferences panel. Changing this setting will not change any numbers within SynthEyes; it will only affect certain exports. The exports affected by the units setting are currently these · After Effects (3-D) · Hash Animation Master · Lightwave · 3ds max · Maya · Poser Before exporting to one of these packages, you should verify your units setting. Alternatively, if you observe that your imported scene has different values than in SynthEyes, you should check the units setting in SynthEyes. Hint if you will be exporting to acompositing package, they often measure everything, including 3-D coordinates, in terms of pixels, not inches, meters, etc. Be sure to pick sizes for the scene that will work well in pixels. While you might scale a scene for an actor 2m tall, if you export to a compositor and the actor is two pixels tall that will rarely make sense. Image Sequences Different software packages have different conventions and requirements regarding the numbering of image sequences whether they start at 0 or 1, whether there are leading zeroes in the image number, and whether they handle sequences that start at other numbers flexibly. For example, if you have a shot that originally had frames img1.tif-img456.tif, but you are using only images img100.tif-img150.tif of it, SynthEyes will normally consider it as a 51 frame shot, starting with frame 0 (img100.tif) or, withFirst frame is 1preference on, as frame 1 at img100.tif. Other software sometimes requires that their frame numbers match the file number, so img100.tif must always be frame 100, no matter what frame# they normally start at. SynthEyes gives you the option to pad the beginning of IFLs with extra copies of the first frame, so that the SynthEyes frame number matches the image frame number, by turning on the Match frame# s preference. While this sounds simple, it will cause trouble for many of the exports. It is especially a problem if you do not have the unused frames, as is often the case. By being aware of these differences, you will be able to recognize when your particular situation requires an adjustment to the settings—typically when there is a shift between the camera path animation and the imagery. Generic 2-D Tracker Exporters There are a number of similar exporters that all output 2-D tracker paths to various compositing packages. Why 2-D, you protest? For starters, SynthEyes tracking capabilities can be faster and more accurate. But even more interestingly, you can use the 2-D export scripts to achieve some effects you could not with the compositing package alone. For image stabilizing applications, the 2-D export scripts will average together all the selected trackers within SynthEyes, to produce a synthetic very stable tracker. For corner-pinning applications, you can have SynthEyes output not the 2-D tracker location, but the re-projected location of the solved 3-D point. This location can not only be smoother, but continues to be valideven if the tracker goes off-screen. So suppose you need to insert a painting into an ornate picture-frame using corner pinning, but one corner goes off-screen during part of the shot. By outputting the re-projected 3-D point (Use solved 3-D points checkbox), the corner pin can be applied over the entire shot without having to guess any of the path. Taking this idea one step further, you can create an “extra” point in 3-D in SynthEyes. Its re-projected 2-D position will be averaged with any selected trackers; if there are none, its position will be output directly. So you can do a four-corner pin even if one of the corners is completely blocked or off-screen. By repeating this process several times, you can create any number of synthetic trackers, doing a four-corner insert anywhere in the image, even where there are no trackable features. Of course, you could do this with using a 3-D compositing environment, but that might not be simplest. At present, there are compatible 2-D exporters for AfterEffects, Digital Fusion, Discreet (Combustion/Inferno/Flame), Particle Illusion, and Shake. Note that you will need to import the tracker data file (produced by the correct SynthEyes exporter) into a particular existing tracker in your compositing package. There is also a 2-D exporter that exports all tracker paths into a single file, with a variety of options to change frame numbers and u/v coordinates. A similar importer can read the same file format back in. Consequently, you can use the pair to achieve a variety of effects within SynthEyes, including transferring trackers from SynthEyes file to SynthEyes file, as described in the section onMerging Files and Tracks. This format can also be imported by Fusion. Generic 3-D Exporters There are several 3-D exports that produce plain text files. You can use them for any software SynthEyes don’t already support, for example, non-visual-effects software. You can also use them as a way to manipulate data with little shell, AWK, or Perl scripts, for example. Importantly, you can also use them as a way to transfer data between SynthEyes scene files, for example, to compute some tracker locations to be used by a number of shots. There are several ways to do this, see the section onMerging Files and Tracks. The generic exports are Camera/Object Path for a path, Plain Trackers for the 3-D coordinates of trackers and helper points, and corresponding importers. You can import 3-D locations to create either helper points, or trackers. This latter option is useful to bring in surveyed coordinates for tracking. After Effects 3-D Procedure 1. Export to After Effects in SynthEyes to produce a (special) .ma file. 2. In After Effects, do a File/Import File 3. Change Files of Type to All File Formats 4. Select the .ma file 5. Double-click the Square-whatever composition 6. Re-import the original footage 7. Click File/Interpret Footage/Main and be sure to check the frame rate and pixel aspect. 8. Rewind to the beginning of the shot 9. Drag the re-imported footage from the project window into the timeline as the first layer 10.Tracker nulls have a corner at the active point, instead of being centered on the active point as in SynthEyes. After Effects 2-D Procedure 1. Select one or more trackers to be exported. 2. Export using the After Effects 2-D Clipboard. You can select either the 2-D tracking data, or the 3-D position of tracker re-projected to 2-D. 3. Open the text file produced by the export 4. In the text editor, select all the text, using control-A or command-A. 5. Copy the text to the clipboard with control-C or command-C. 6. In After Effects, select a null to receive the path. 7. Paste the path into it with control-V or command-V. Bentley MicroStation You can exporter to Bentley s Microstation V8 XM Edition by following these directions. Exporting from SynthEyes MicroStation requires that animated backgrounds consist of a consecutive sequence of numbered images, such as JPEG or Targa images. If necessary, the Preview Movie capability in SynthEyes s Perspective window can be used to convert AVIs or MOVs to image sequences. Perform tracking, solving, and coordinate system alignment in SynthEyes. (Exporting coordinates from MicroStation into SynthEyes may be helpful) File/Export/Bentley MicroStation to produce a MicroStation Animation (.MSA) file. Save the file where it can be conveniently accessed from MicroStation. The export parameters are listed below. SynthEyes/MicroStation Export Parameters Target view number. The view number inside MicroStation to be animated by this MSA file (usually 2) Scaling. This is from MicroStation s Settings/DGN File Settings/Working Units, in the Advanced subsection the resolution. By default, it is listed as 10000 per distance meter, but if you have changed it for your DGN file, you must have the same value here. Relative near-clip. Controls the MicroStation near clipping-plane distance. It is a “relative” value, because it is multiplied by the SynthEyes world size setting. Objects closer than this to the camera will not be displayed in MicroStation. Relative view-size.Another option to adjust as needed if everything is disappearing from view in MicroStation. Relative far-clip. Controls the MicroStation far clipping-plane distance. It is a “relative” value, because it is multiplied by the SynthEyes world size setting. Objects farther than this from the camera will not be displayed in MicroStation. Importing into MicroStation Open your existing 3-D DGN file. Or, create a new one, typically based on seed3d.dgn Open the MicroStation Animation Producer from Utilities/Render/Animation File/Import .MSA the .msa file written by the SynthEyes exporter. Set the View Size correctly—this isrequiredto get a correct camera match. Settings/Rendering/View Size Select the correct view # (typically 2) Turn off Proportional Resize Set X and Y sizes as follows. Multiply the height(Y) of your image, in pixels, by the aspect ratio (usually 4 3 for standard video or 16 9 for HD) to get the width(X) value. For example, if your source images are 720x480 with a 4 3 aspect ratio, the width is 480*4/3 = 640, so set the image size to X=640 and Y=480, either directly on the panel or using the “Standard” drop-down menu. This process prevents horizontal (aspect-ratio) distortion in your image. Hit Apply Turn Proportional Resize back on Close the view size tool On the View Attributes panel, turn on the Background checkbox. Bring up the Animation toolbar (Tools/Visualization/Animation) and select the Animation Preview tool. You can dock it at the bottom of MicroStation if you like. If you scrub the current time on the Animation Preview, you’ll move through your shot imagery, with synchronized camera motion. Unless you have some 3-D objects in the scene, you won’t really be able to see the camera motion, however. If desired, use the Tools/3-D Main/3-D Primitives toolbar to create some test objects (as you probably did in SynthEyes). To see the camera cone of the camera imported from SynthEyes, bring up Tools/Visualization/Rendering, and select the Define Camera tool. Select the view with the SynthEyes camera track as the active view in the Define Camera tool, and turn on the Display View Cone checkbox. Transferring 3-D Coordinates If you would like to use within MicroStation the 3-D positions of the trackers, as computed by SynthEyes, you can bring them into MicroStation as follows. You have the option of exporting only a subset of points from SynthEyes to MicroStation. All trackers are exported by default; turn off the Exportable checkbox on the coordinate system panel for those you don’t wish to export. You may find it convenient to select the ones you want, then Edit/Invert Selection, then turn off the box. In SynthEyes, File/Export/Plain Trackers with Set Names=none, Scale=1, Coordinate System=Z Up. This export produces a .txt file listing all the XYZ tracker coordinates. In MicroStation, bring up the Tools/Annotation/XYZ Text toolbar. Click the Import Coordinates tool. Select the .txt file exported from SynthEyes in Step 1. Set Import=Point Element, Order=X Y Z, View=2 (or whichever you are using). Transferring Meshes SynthEyes uses two types of meshes to help align and check camera matches mesh primitives, such as spheres, cubes, etc; and tracker meshes, built from the computed 3-D tracker locations. The tracker meshes can be used to model irregular areas, such as a contoured job site into which a model will be inserted. Both types of models can be transferred as follows In SynthEyes, select the mesh to be exported, by clicking on it or selecting it from the list on the 3-D panel. Select the File/Export/STL Stereolithography export, and save the mesh to a file. In MicroStation, select File/Import STL and select the file written in step 2. You can use the default settings. Meshes will be placed in MicroStation at the same location as in SynthEyes. You can bring up its Element/Information and assign it a material. To Record the Animation Select the Record tool on the Animation toolbar (Tools/Visualization/Animation) Important Be sure the correct (square pixels) output image size is selected, the same one as the viewport size. For example, if your input is 4 3 720x480 DV footage, youMUSTselect640x480output to achieve 4 3 with square pixels (ie 640/480 = 4/3). MicroStation always outputs square pixels. You can output images with any overall aspect you wish, as long as the pixels are square (pixelaspect ratio is 1.0). Note that HD images already have square pixels. Don’t clobber your input images! Be sure to select a different location for your output footage than your input. Blender Directions Blender has a tendency to change around frequently, so the details of these directions might best be viewed more as a guide than the last word. When working with image sequences and blender, it will be a good idea to ensure that the overall frame number is the same as the number in the image file name. Although you can adjust the offset, Blender incorrectly eliminates a frame number of zero. 1. In SynthEyes, export to Blender (Python) 2. Start Blender 3. Delete the default cube and light 4. Change one of the views to the blender Text Editor 5. In the text editor, open the blender script you exported in step 1. 6. Hit ALT-P to run the script 7. Select the camera (usually Camera01) in the 3-D Viewport 8. In a 3-D view, select Camera on the View menu to look through the imported, animated, SynthEyes camera 9. Select View/Background image 10.Click Use Background Image 11.Select your image sequence or movie from the selection list. 12.Adjust the background image settings to match your image. Make sure the shot length is adequate, and that Auto Refresh is on. If the images and animation do not seem to be synced correctly, you probably have to adjust the offset. 13.Decrease the “blend” value to zero, or you can go without the background, and set up compositing within blender. 14.On the View Properties dialog, you might wish to turn off Relationship Lines to reduce clutter. 15.Use a Timeline view to scrub through the shot. Cinema 4D Procedure 1. Export from SynthEyes in Lightwave Scene format (.lws) — see below. 2. Start C4D, open the .lws file 3. From the Objects menu, add a Background 4. Create a new Texture with File/New down below. 5. At right, click on “…” next to the file name for texture. 6. Select your source file. 7. Click on the right-facing triangle button next to the file name, select Edit. 8. Select the Animation panel 9. Click the Calculate button at the bottom. 10.Drag the new texture from the texture editor onto the “Background” on the object list. Background now appears in the viewport. DotXSI Procedure 1. In SynthEyes, after completing tracking, do File/Export/dotXSI to create a .xsi file somewhere. 2. Start Softimage, or do a File/New. 3. File/Import/dotXSI... of the new .xsi file from SynthEyes. The options may vary with the XSI version, but you want to import everything. 4. Set the camera to Scene1.Camera01 (or whatever you called it in SynthEyes). 5. Open the camera properties. 6. In the camera rotoscopy section, select New from Source and then the source shot. 7. Make sure “Set Pixel Ratio to 1.0” is on. 8. Set “Use…” pixel ratio to “Camera Pixel Ratio” (should be the default) 9. In the Camera section, make sure that Field of View is set to Horizontal. 10.Make sure that the Pixel Aspect Ratio is correct. In SynthEyes, select Shot/Edit Shot to see the pixel aspect ratio. Make sure that XSI has the exact same value 0.9 isnota substitute for 0.889, so fix it! Back story XSI does not have a setting for 720x480 DV, and 720x486 D1 causes errors! 11.Close the camera properties page. 12.On the display mode control (Wireframe, etc), turn on Rotoscope. ElectricImage The ElectricImage importer relies on a somewhat higher level of user activity than normal, in the absence of a scripting language for EI. You can export either a camera or object path, and its associated trackers. 1. After you have completed tracking in SynthEyes, select the camera/object you wish to export from the Shots menu, then select File/Export/Electric Image. SynthEyes will produce two files, an .obm file containing the trajectory, and an .obj file containing geometry marking the trackers. 2. In ElectricImage, make sure you have a camera/object that matches the name used in SynthEyes. Create new cameras/objects as required. If you have Camera01 in SynthEyes, your camera should be Camera 1 in EI. The zero is removed automatically by the SynthEyes exporter. 3. Go to the Animation pull-down menu and select the Import Motion option. 4. In the open dialog box, select All Files from the Enable pop-up menu, so that the .obm file will be visible. 5. Navigate to, and select, the .obm file produced by SynthEyes. This will bring up the ElectricImage motion import dialog box which allows you to override values for position, rotation, etc. Normally, you will ignore all these options as it is simpler to parent the camera/object to an effector later. The only value you might want to change is the start time to offset when the camera move begins. Click OK and you will get a warning dialog about the frame range. This is a benign warning that sets the range of frames rendering option to match the length of the incoming camera data. Hitting cancel will abort the operation, so hit OK and the motion data will be applied to the camera. 6. Select Import Object from the Object pull-down menu. 7. Enable All Files in the pop-up menu. 8. Select the .obj file produced by SynthEyes. 9. Create a hierarchy by selecting one tracker as the parent, or bringing in all trackers as separate objects. 10.If you are exporting an object path, parent the tracker object to the object holding the path. Fusion 5 There are several Fusion-compatible exporters. The main exporter is the Fusion 5 composition export, which can be opened directly in Fusion. The Tracker 2-D Paths export can write all the exportable trackers to a text file, which can then be read in Fusion with the Import SynthEyes Trackers script and assigned to any Point-type input on a node. Select a node and start the Import script from its right-click menu. At present, it appears that you should animate the desired control before importing, then tell the script to proceed anyway when it notices that the control is already animated. There is also a generic 2-D path exporter for Fusion. Houdini Instructions 1. File/New unless you are addding to your existing scene. 2. Open the script Textport 3. Typesource c /shots/scenes/flyover.cmd or equivalent. 4. Change back from COPs to OBJs. Lightwave The Lightwave exporter produces a lightwave scene file (.lws) with several options, one of them crucial to maintaining proper synchronization. As mentioned earlier, Lightwave requires a units setting when exporting from SynthEyes. The SynthEyes numbers are unitless by changing the units setting in the lightwave exporter as you export, you can make that 24 in SynthEyes mean 24 inches, 24 feet, 24 meters, etc. This is different than in Lightwave, where changing the units from 24 inches would yield 2 feet, 0.61 meters, etc. This is the main setting that you may want to change from scene to scene. Lightwave has an obscure preferences-like setting on its Compositing panel (on the Windows menu) named “Synchronize Image to Frame.” The available options are zero or one. Selecting one shifts the imagery one frame later in time, and this is the Lightwave default. However, for SynthEyes, a setting of zero will generally be more useful (unless the SynthEyes preferenceFirst Frame is 1is turned on). The Lightwave exporter from SynthEyes allows you to select either 0 or 1. We recommend selecting zero, and adjusting Lightwave to match. You will only have to do this once, Lightwave remembers it subsequently. In all cases, you must have a matching value on the exporter UI and in Lightwave, or you will cause a subtle velocity-dependent error in your camera matches in Lightwave that will drive you nuts until you fix the setting. The exporter also has a checkbox for using DirectShow. This checkbox applies only for AVIs, and should be on for most AVIs that contain advanced codecs such as DV or HD. If an AVI uses an older codec and is not opened automatically within Lightwave, export again with this checkbox turned off. Nuke The nuke exporter produces a nuke file you can open directly. The pop-up parameter panel lets you indicate if you have a slate frame at the start of the shot, or select renderable or non-rendering tracker marks. The renderable marks are better for tracking, the non-rendering marks better for adding objects within Nuke s 3-D view. Poser Poser struggles a little to be able to handle a match-moved camera, so the process is a bit involved. Hopefully Curious Labs will improve the situation in further releases. The shot must have square pixels to be used properly by Poser; it doesn t understand pixel aspect ratios. So if you have a 720x480 DV source, say, you need to resample it in SynthEyes, AfterEffects or something to 640x480. Also, the shot has to have a frame rate of exactly 30 fps. This is a drag since normal video is 29.97 fps, and Poser thinks it is 29.00 fps, and trouble ensues. One way to get the frame rate conversion without actually mucking up any of the frames is to store the shot out as a frame sequence, then read it back in to your favorite tool as a 30 fps sequence. Then you can save the 640x480 or other square-pixel size. Note that you can start with a nice 720x480 29.97 DV shot, track it in SynthEyes, convert it as above for Poser, do your poser animation, render a sequence out of Poser, then composite it back into the original 720x480. One other thing you need to establish at this time---exactly how many frames there are in your shot. If the shot ranges are 0 to 100, there are 101; from 10 to 223, there are 214. 1. After completing tracking in SynthEyes, export using the Poser Python exporter. 2. Start Poser. 3. Set the number of frames of animation, at bottom center of the Poser interface, to the correct number of frames. It is essential that you do this now, before reading the python script 4. File/Run Python Script on the python script output from SynthEyes. 5. The Poser Dolly camera will be selected and have the SynthEyes camera animation on it. There are little objects for each tracker, and also SynthEyes boxes, cones, etc are brought over into Poser. Open Question How to render out of Poser with the animated movie background. The best approach appears to be to render against black with an alpha channel, then composite over the original shot externally. Shake SynthEyes offers three specific exporters for Shake, plus one generic one 1. MatchMove Node. 2. Tracker Node 3. Tracking File format 4. 3-D Export via the “AfterFX via .ma” or Maya ASCII exports. The first two formats (Sizzle export scripts) produce shake scripts (.shk files); the third format is a text file. The fourth option produces Maya scene files that Shake reads and builds into a scene using its 3-D camera. We’ll start with the simplest, the tracking file format. Select one tracker and export with the Shake Tracking File Format, and you will have a track that can be loaded into a Shake tracker using the load option. You can use this to bring a track from SynthEyes into existing Shake tracking setups. Building on this basis, #2, Tracker Node, exports one or more selected trackers from SynthEyes to create a single Tracker Node within Shake. There are some fine points to this. First, you will be asked whether you want to export the solved 3-D positions, or the tracked 2-D positions. These values are similar, but not the same. If you have a 3-D solution in SynthEyes, you can select the solved 3-D positions, and the export will be the “ideal” tracked (predicted) coordinates, with less jitter than the plain 2-D coordinates. Also, since you might be exporting from a PC to a Mac or Linux machine, the image source file(s) may be named differently perhaps X \shots1\shot1_#.tga on the PC, and //macmachine/Users/tom/shots/shot1_#.tga on the PC. The Shake export script s dialog box has two fields, PC Drive and Mac Drive, that you can set to automatically translate the PC file name into the Mac file name, so that the Shake script will work immediately. In this example, you would set PC Drive to “X \\” and Mac Drive to “//macmachine/Users/tom/”. Finally, the MatchMove node exporter looks not for trackers to export, but for SynthEyes planes! Each plane (created from the 3-D panel) is exported to Shake by creating four artificial trackers (in Shake) at the corners of the plane. The matchmove export lets you insert a layer at any arbitrary position within the 3-D environment calculated by SynthEyes. For example, you can insert a matte painting into a scene at a location where there is nothing to track. You can use a collection of planes, positioned in SynthEyes, to obtain much of the effect of a 3-D camera. The matchmove node export also provides PC to Mac/Linux file name translation. trueSpace Directions Warning trueSpace has sometimes had problems executing the exported script correctly. Hopefully Caligari will fix this soon. 1. In SynthEyes, export to trueSpace Python. 2. Open trueSpace. 3. Right-click the Play button in the trueSpace animation controls. 4. Set the correct BaseRate/PlayRate in the animation parameters to match your source shot. 5. Open the Script Editor. 6. From inside the Script Editor, Open/Assign the python script you created within SynthEyes. 7. Click Play (Time On) in the Script Manager. 8. When the Play button turns off, close the ScriptManager. 9. Open the Object Info panel. 10.Verify that the SynthEyes camera is selected (usually Camera01). 11.Change the Perspective view to be View from Object. 12.Select the Camera01Screen. 13.Open the Material Editor (paint pallete). 14.Right click on Color shaders button. 15.Click on (Caligari) texture map, sending it to the Material Editor color shader. 16.Open the subchannels of the Material Editor (Color, Bump, Reflectance). 17.On the Color channel of the Material Editor, right click on the Get Texture Map button and select your source shot. 18.Check the Anim box. 19.Click the Paint Object button on the Material Editor. 20.Click on File/Display Options and change the texture resolution to 512x512. 21.You may want to set up a render background to overlay animated objects on the background, or you can use an external compositing program. Make the Camera01Screen object invisible before rendering. 22.In trueSpace, you need to pay special attention to get the video playback synchronized with rest of the animation, and to get the render aspect ratio to match the original. For example, you must add the texture map while you are at frame zero, and you should set the pixel aspect ratio to match the original (SynthEyes s shot panel will tell you what it is). Vue 5 Infinite The export to Vue Infinite requires a fair number of manual steps pending further Vue enhancements. But with a little practice, they should only take a minute or two. 1. Export from SynthEyes using the Vue 5 Infinite setting. The options can be left at their default settings unless desired. You can save the python script produced into any convenient location. 2. Start Vue Infinite or do a File/New in it. 3. Select the Main Camera 4. On its properties, turn OFF Always keep level 5. Go to the animation menu, turn ON the auto-keyframe option. 6. Select the Python/Run python script menu item, select the script exported from SynthEyes, and run it. 7. In the main camera view, select the Camera01 Screen object (or the equivalent if the SynthEyes camera was renamed) 8. In the material preview, right-click, select Edit Material. 9. The material editor appears, select Advanced Material Editor if not already. 10.Change the material name to flyover or whatever the image shot name is. 11.Select the Colors tab. 12.Select Mapped picture 13.Click the left-arrow Load icon under the black bitmap preview area 14.In the Please select a picture to load dialog, click the Browse File icon at the bottom --- a left arrow superimposed on a folder 15.Select your image file in the Open Files dialog. If it is an image sequence, select the first image, then shift-select the last. 16.On the material editor, under the bitmap preview area, click the clap-board animation icon to bring up the Animated Texture Options dialog 17.Set the frame rate to the correct value. 18.Turn on Mirror Y 19.Hit OK on the Animated Texture dialog 20.On the drop-down at top right of the Advanced Material Editor, select a Mapping of Object- Parametric 21.Turn off Cast shadows and Receive shadows 22.Back down below, click the Highlights tab 23.Turn Highlight global intensity down to zero. 24.Click on the Effects tab 25.Turn Diffuse down to zero 26.Click the Ambient data-entry field and enter 400 27.Hit OK to close the Advanced Material Editor 28.Select the Animation/Display Timeline menu item (or hit F11) 29.If this is the first time you have imported from SynthEyes to Vue Infinite, you must perform the following steps a. Select File/Options menu item. b. Click the Display Options tab c. Turn off Clip objects under first horizontal plane in main view only , otherwise you will not be able to see the background image. d. Turn off Clip objects under first horizontal plane (ground / water) e. Turn off Stop camera going below clipping plane (ground / water) if needed by your camera motion. f. Hit OK 30.Delete the Ground object 31.If you are importing lights from SynthEyes, you can delete the Sun Light as well, otherwise, spin the Sun Light around to point at the camera screen, so that the image can be seen in the preview window. 32.You may have to move the time bar before the image appears. Vue Infinite only shows the first image of the sequence, so you can verify alignment at frame zero. 33.You will later want to disable the rendering of the trackers, or delete them outright. 34.Depending on what you are doing, you may ultimately wish to delete or disable the camera screen as well, for example, if you will composite an actor in front of your Vue Infinite landscape. 35.The import is complete; you can start working in Vue Infinite. You should make probably save a copy of the main camera settings so that you can have a scratch camera available as you prepare the scene in Vue Infinite. Vue 6 Infinite Export from SynthEyes using the Vue 6 Infinite option, producing a maxscript file. Import the maxscript file in Vue 6 Infinite Adjust the aspect ratio of the backdrop to the correct overall aspect ratio for your shot. This is important since Vue assumes square pixels, and if they aren’t (for all DV, say), the camera match will be off badly
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WaiWaiの記事を転載した英語サイト: [A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|数字] Japanese Style Noodles Japan Stippy Japundit JDorama.com JREF Japinoy.com JapanAddicted(日本中毒) The Japanese News, in English Japan for the Uninvited JapanIchiban FriendFinder Forum Index Japan Inc Japan Vibe Japan Probe事件発生後の記事 WaiWai 転載 Japan Sex News JapanToday Japan News and Discussion Okinawa Japan Forum Jay-Chou.net JBunny Planet The JET Programme in Japan Jinxworld Forums Joi Ito Jolt JPH!P Weston Halifax Clan Web Site Joe's Tokyo Disney Resort Photo Site j-talk.com JUCEE (Japan-U.S. Community Education and Exchange) J!-ENTJ!-ENT DORAMA DATABASE j-p00p.com 関連ページ Japanese Style Noodles http //www.japanesestylenoodles.com/ WaiWai Archive の復活と思われるサイト 詳細は、「Japanese Style Noodles」へ。 Japan Stippy http //www.stippy.com/ 毎日デイリーニューズの WaiWai から約 40 本の記事が転載されている。 詳細は、「Japan Stippy」へ。 Japundit http //blog.japundit.com/ ほとんどが部分転載 詳細は、「Japundit」へ。 JDorama.com http //www.jdorama.com/ 誰がウェブサイトを所有しているか? シンガポールの日本のドラマ愛好家。 毎日デイリーニューズの WaiWai から約 40 本の記事が転載されている。 詳細は、「JDorama.com」へ。 JREF http //www.jref.com/shoukai/ Japan Reference (JREF)は、日本の殆ど全ての側面における、いかなる情報をも発掘し、信頼性の高い検索結果を提供することを目的としています。 詳細は、「JREF」へ。 Japinoy.com http //www.japinoy.com/ Everything Japanese for the Pinoy! Yu Yamada gets leg over actor Shun Oguri to get leg up in career http //www.japinoy.com/forums/p/378/36874.aspx#36874 The Nakamura-Takeuchi split she gets the kid, alimony and a new career, he gets hosed 部分転載:http //www.japinoy.com/forums/p/1800/24305.aspx#24305 Re How s Christmas in Japan???.... 部分転載:http //www.japinoy.com/forums/p/817/14545.aspx#14545 "Deck the boss in cosplay folly for a good old Christmas roast" Foreigners on deportation row launch hunger strike over bugged grub http //www.japinoy.com/forums/p/1932/13386.aspx#13386 Anna Tsuchiya fesses up to underage boozing, sends NHK haring into damage control mode http //www.japinoy.com/forums/p/1438/13806.aspx#13806 Hitomi Kuroki http //www.japinoy.com/forums/p/1634/8745.aspx#8745 "Rabuho offer a swing and a miss for Hitomi Kuroki fans" Family birthday bash puts kybosh on Ryoko Hirosue marriage split rumors http //www.japinoy.com/forums/p/984/8744.aspx#8744 JapanAddicted(日本中毒) http //www.japanaddicted.com/ Mobile monolith DoCoMo cosies up to customers to try to turn round flagging fortunes http //www.japanaddicted.com/index.php?name=News file=article sid=4841 Vertically challenged volleyballers find secret weapon in underwear http //www.japanaddicted.com/index.php?name=News file=article sid=4835 Cram school for adults to teach common sense http //www.japanaddicted.com/index.php?name=News file=article sid=4830 Lecherous landlord s payment in kind contract proves legally leaky http //www.japanaddicted.com/index.php?name=News file=article sid=4826 Narked nurses take musical revenge on worsening workplaces http //www.japanaddicted.com/index.php?name=News file=article sid=4798 The Day of the Panda Conspiracy wingnuts claim Ling Ling was victim of Sino-Japanese diplomacy http //www.japanaddicted.com/index.php?name=News file=article sid=4794 Murder and mutilation stalk the streets, but won t somebody think of the pansies? http //www.japanaddicted.com/index.php?name=News file=article sid=4793 Behind-the-scenes babes offer backdoor view of Japan s porn biz http //www.japanaddicted.com/index.php?name=News file=article sid=4777 U.S. soldiers in Japanese jails cop sweet deal compared to natives http //www.japanaddicted.com/index.php?name=News file=article sid=4739 Who needs a gym when you have Chocoball s station bento sexercise workout? http //www.japanaddicted.com/index.php?name=News file=article sid=4735 Train companies close doors on men s only carriages, giving free pass to groping scams http //www.japanaddicted.com/index.php?name=News file=article sid=4722 Foreign financers feel they need no license to thrill on Japanese roads http //www.japanaddicted.com/index.php?name=News file=article sid=4689 Wanted Gothic geeks to teach English to otaku nerds http //www.japanaddicted.com/index.php?name=News file=article sid=4680 Sneaky student grabbed over train groper scam http //www.japanaddicted.com/index.php?name=News file=article sid=4666 "Tabloid Tidbits Sneaky student grabbed over train groper scam" Sexlessness and sedentary urination both sad signs of modern times, says shrink http //www.japanaddicted.com/index.php?name=News file=article sid=4584 Pornographers plead to police Don t be a stick flick in the mud! http //www.japanaddicted.com/index.php?name=News file=article sid=4551 Doll s diddling in dentist s chair keeps male patients coming back for more http //www.japanaddicted.com/index.php?name=News file=article sid=4550 Golden arches lose their glitter as employees expose McDonald s greasing the labor laws http //www.japanaddicted.com/index.php?name=News file=article sid=4540 Foreigners Home Sweet Homi greeted by local cold shoulder http //www.japanaddicted.com/index.php?name=News file=article sid=4498 Idol curiosity has cybernetic songstress striking a chord http //www.japanaddicted.com/index.php?name=News file=article sid=4489 Deck the boss in cosplay folly for a good old Christmas roast http //www.japanaddicted.com/index.php?name=News file=article sid=4411 Foreigners on deportation row launch hunger strike over bugged grub http //www.japanaddicted.com/index.php?name=News file=article sid=4355 Religious freedom rings death knell for Japan s rice-paddy Christians http //www.japanaddicted.com/index.php?name=News file=article sid=4304 After failing honesty test, NOVA tightens the screws on teachers http //www.japanaddicted.com/index.php?name=News file=article sid=4284 Japan s quirkiest quotes of 2005 http //www.japanaddicted.com/index.php?name=News file=article sid=4005 "Gift of the gaffe! Japan s quirkiest quotes of 2005" Value of US base land in Japan enough to buy all of New York City http //www.japanaddicted.com/index.php?name=News file=article sid=3927 From rundown inns to bulky billboards, Japan s 25 ugliest sights http //www.japanaddicted.com/index.php?name=News file=article sid=3874 Reality TV Japan-style Trade in your husband for a young hunk http //www.japanaddicted.com/index.php?name=News file=article sid=3585 Mobile phones making a monkey out of Japanese http //www.japanaddicted.com/index.php?name=News file=article sid=3438 Capsule hotels move up-market with VIP rooms http //www.japanaddicted.com/index.php?name=News file=article sid=3054 Things are looking up for Nipple Extenders http //www.japanaddicted.com/index.php?name=News file=article sid=464 Grieving woman lives with brother s reeking corpse for a year http //www.japanaddicted.com/index.php?name=News file=article sid=114 Cowardly cops look on as gangsters pummel student to death http //www.japanaddicted.com/index.php?name=News file=article sid=18 The Japanese News, in English http //www.japannewsreview.com/ 部分転載 Midget actor stands tall in Japanese entertainment world http //www.japannewsreview.com/entertainment/movies/20070815page_id=1519 Egos, abortion or mutts — what caused the Ayu-Nagase split? http //www.japannewsreview.com/entertainment/celebrities/20070723page_id=952 "Egos, abortion or mutts -- what caused the Ayu-Nagase split?" Arrogant and dumb Local celeb hacks slam Miss Universe Riyo Mori http //www.japannewsreview.com/entertainment/celebrities/20070714page_id=709 "Arrogant and dumb hacks slam Miss Universe Riyo Mori" Japan for the Uninvited http //www.japanfortheuninvited.com/ 部分転載 Chikan (Train groping) http //www.japanfortheuninvited.com/articles/train-groping.html "Molested girls pay back perverts" Datch waifu (Sex dolls) http //www.japanfortheuninvited.com/articles/sex-dolls.html "Lusty lady takes quartet of toy boys for a spin" "Rent-a-doll blows hooker market wide open" Ganguro http //www.japanfortheuninvited.com/articles/ganguro.html "Where are they now? The metamorphosis of the yamanba tribe" Issei Sagawa, the celebrity cannibal http //www.japanfortheuninvited.com/articles/issei-sagawa-the-celebrity-cannibal.html "Former celebrity cannibal struggles for next meal" Sumo http //www.japanfortheuninvited.com/articles/sumo.html "Sumo has bigger problems than bribery to worry about" "Gaijin grapplers muscle in on the sacred dohyo" Whale meat http //www.japanfortheuninvited.com/articles/whale-meat.html "What s all this blubber over whales?" Yobai (Night crawling) http //www.japanfortheuninvited.com/articles/yobai-night-crawling.html "Bonk to the future Business booming at old-style cathouses" JapanIchiban FriendFinder Forum Index http //japanichiban.com/v-web/bulletin/bb/index.php Kumi Koda Masahiro Nakai getting intimate while SMAP and Avex just flirt http //japanichiban.com/v-web/bulletin/bb/viewtopic.php?t=941 Wine bath for the nads, mud pack for the sack pledges heavenly pleasure http //japanichiban.com/v-web/bulletin/bb/viewtopic.php?t=891 Why Japanese guys don t give head -- here s the science ! http //japanichiban.com/v-web/bulletin/bb/viewtopic.php?t=880 "Why Japanese guys don t go down - here s the science " Japan Cherry Boys Club vows to end innocence by drawing lines, practicing judo http //japanichiban.com/v-web/bulletin/bb/viewtopic.php?t=870 NOVA planning new branch in jail. http //japanichiban.com/v-web/bulletin/bb/viewtopic.php?t=868 "Students at McEnglish schools taste the spit in the burger" Japan Inc "Chinese sex toys are poisonous...?" 中国製の『大人のオモチャ』には毒がある・・・? http //www.japaninc.com/node/2908 For the Yomiuri Shimbun article, click here http //www.yomiuri.co.jp/dy/national/20080211TDY02305.htm For the Mainichi Daily News article, click here http //mdn.mainichi.jp/culture/waiwai/news/20080209p2g00m0dm004000c.html 毎日新聞の英語版サイトがひどすぎる まとめ@wikiに 翻訳例 があります。 元記事は、"Don t risk rubbing your gal the wrong way with second-rate sex toys from China" WW-13 -- What DoCoMo Does is Harder Than it Looks 部分転載:http //www.japaninc.com/ww13 "Worshippers flock to shrines to ward off stalkers, affairs" Japan Vibe http //www.myterritories.com/japanvibe/ NHK hears no evil as cheeky monkey mouths the naughty word http //www.myterritories.com/japanvibe/newspage.cfm?var1=226 "Japan s biggest all-boy band tipped to go it alone" Pop pundits see mutiny on Hamasaki s horizon http //www.myterritories.com/japanvibe/newspage.cfm?var1=215 Hamasaki Ayumi http //www.myterritories.com/japanvibe/newspage.cfm?var1=192 "Flogged Queen of Pop becomes damsel in distress" Custody crisis sends pop diva into dive http //www.myterritories.com/japanvibe/newspage.cfm?var1=136 Japan Probe http //www.japanprobe.com/ 我々は、日本のより面白い面に関する情報、エンターテイメントとニュースのブログに基づく蓄積の働きをするために、このサイトをつくりました。 事件発生後の記事 Mainichi English edition to re-launch as ‘more news-oriented site,’ removes article archive 「もっとニュース指向のサイト」として再度売り出す、Mainichiの英語の版は記事アーカイブを撤去します。 http //www.japanprobe.com/?p=5221 Mainichi announces third-party investigation into inappropriate articles in WaiWai column Mainichiは、WaiWaiコラムの不適当な記事の第三者調査を発表します。 http //www.japanprobe.com/?p=5080 Anger over Mainichi WaiWai column continues… 毎日WaiWaiコラムの上の怒りは、続きます… http //www.japanprobe.com/?p=5052 Mainichi will ’severely punish’ employees who contributed to WaiWai column MainichiはWaiWaiコラムに貢献した従業員を「厳しく、罰する」でしょう http //www.japanprobe.com/?p=4977 WaiWai 転載 10% of Japanese men in their 40’s are virgins? 部分転載:http //www.japanprobe.com/?p=262 "10 percent of Japanese men in their 40s still virgins" Sexagenarian soothsayer seething over unforeseen exposure http //www.japanprobe.com/?p=147 Japan s new national pastime? Panty peeking http //www.japanprobe.com/?p=140 Allegations of abuse see turtle monster raising its ugly head http //www.japanprobe.com/?p=117 Crying Japan’s latest feel-good frenzy http //www.japanprobe.com/?p=107 Japanese Prime Minister Junichiro Koizumi’s Perverted Antics http //www.japanprobe.com/?p=76 "Koizumi releases stress with legendary lewdness" Desperate housewife goes up for auction, highest bidder goes down http //www.japanprobe.com/?p=23 Fallen Horiemon’s new digs — 3 tatami mats with bento and butt service http //www.japanprobe.com/?p=17 Successful spurt leaves Hard Gay with limp bottom line http //www.japanprobe.com/?p=10 Japan Sex News http //www.japansexnews.net/ 部分転載 Turtle travail leaves pop princess Natsumi Abe fuming in the spotlight Print-friendly vers... 10 percent of Japanese men in th http //www.japansexnews.net/node/1479 "10 percent of Japanese men in their 40s still virgins" AP Video King of Nepal bows to pro-democracy protesters Print-friendly version U.K.-born a... UK-born actress sheds prissy Pol http //www.japansexnews.net/node/1028 "U.K.-born actress sheds prissy Pollyanna portrayal to morph into lusty lassie" Print-friendly version Hungry housewives make a bit on the side through amateur porn Japan... Hungry housewives make a bit on t http //www.japansexnews.net/node/905 "Hungry housewives make a bit on the side through amateur porn" Print-friendly version Koizumi releases stress with legendary lewdness Prime Minister Juni... Koizumi releases stress with leg http //www.japansexnews.net/node/839 "Koizumi releases stress with legendary lewdness" Print-friendly version Gothic Lolitas massage their way into geeks hearts Japanese a... Gothic Lolitas massage th http //www.japansexnews.net/node/811 " Gothic Lolitas massage their way into geeks hearts" AP Video Wild fires force residents of California to flee Quarterbacks in T-backs score to... Ex office lady for tai http //www.japansexnews.net/node/622 "Ex office lady for tainted condo firm shakes,rattles and rolls in penance flick" AP Video Old space suit becomes free-falling transmitter above earth Near-nude models pain... Ten years on, AIDS time bomb sti http //www.japansexnews.net/node/606 "Ten years on, AIDS time bomb still ticking" Print-friendly version Pop-culture vultures spy cracks in famous family unit Shizuka Kudo ... Pop-culture vultures spy cracks http //www.japansexnews.net/node/506 "Pop-culture vultures spy cracks in famous family unit" Print-friendly version Sex? Been there, done that, say disinterested wives Aera (11/7) Thi... Sex? Been there, done that, say http //www.japansexnews.net/node/127 "Sex? Been there, done that, say disinterested wives" JapanToday Japan News and Discussion ジャパントゥデイ 日本のニュースを英語で読む http //www.japantoday.com/ Drunken man rescued from train tracks in Nagoya 部分転載:http //archive.japantoday.com/jp/news/383820/all "Paying for suicide costs more than the ultimate price" Scary summer tales from Roppongi Hills 部分転載:http //forum.japantoday.com/viewtopic.php?f=6 t=845534 PM claims five-knuckle shuffle, not wedlock, helps secure grip on power http //forum.japantoday.com/viewtopic.php?f=6 t=805681 Japanese figure skaters are hot! (Arakawa wins Gold!) 部分転載:http //forum.japantoday.com/viewtopic.php?f=7 t=730543 start=60 "Golden girl Arakawa tremendous in Turin, but still prone to the odd booby" I read this today http //forum.japantoday.com/viewtopic.php?f=9 t=46394 start=90 "Japan s real gross national product feces, vomit and vaginal yeast" "Cops look into rough sex death story with eyes wide shut" Sexual theme parks offer wild and raunchy rides http //forum.japantoday.com/viewtopic.php?f=6 t=19681 Okinawa Japan Forum http //www.japanupdate.com/forum/index.php Give me pubic hair, or give me death! 部分転載:http //www.japanupdate.com/forum/showthread.php?t=6078 babes offer backdoor view of Japan s porn biz 部分転載:http //www.japanupdate.com/forum/showthread.php?t=5831 "Behind-the-scenes babes offer backdoor view of Japan s porn biz" New: Soapland/ "How to" DVD 部分転載;http //www.japanupdate.com/forum/showthread.php?t=5409 "Career bubble girl s DVD shares sudsy secrets of soapland sex shops" Okinawan father of 25-just doing his part 部分転載;http //www.japanupdate.com/forum/showthread.php?t=5183 "Profligate parent does his bit for the aging population -- by fathering 25 kids" It s about time!! http //www.japanupdate.com/forum/showthread.php?t=3365 " Lolicon lovers out of luck as cops put the clamps on schoolgirl smut biz" Fire kills one, injures two in Naha massage parlor http //www.japanupdate.com/forum/showthread.php?t=1734 page=16 "Tabloid Tidbits Torched teen a sad sign of Okinawa s booming underage boom-boom biz" Jay-Chou.net http //jay-chou.net/forums/index.php Japanese schoolgirls have rapidly declining morals. Why? 部分転載:http //jay-chou.net/forums/showpost.php?p=760004 "College girls put their whoring behind them" Re Anyone heard of ~*Otsuka Ai*~???? http //jay-chou.net/forums/showpost.php?p=671984 "J-Pop princesses in dirty duel for chart queen crown" JBunny Planet http //jbunnyplanet.com/JAV-porn/ Welcome to J Bunny Planet, your blog for Japanese porn and Japanese adult video news and pictures. Secret sex services in Japan s gadget land? Nerd is the word! http //jbunnyplanet.com/JAV-porn/2008/05/14/secret-sex-services-in-japans-gadget-land-nerd-is-the-word/ Ai Iijima needs a hard sex NOW! http //jbunnyplanet.com/JAV-porn/2008/05/09/ai-iijima-needs-a-hard-sex-now/ "Sex camel Ai Iijima whines about dry spell despite cosy link with Ni-Chaneru boss" New Tokyo panty flashing bars offer the best view in the house http //jbunnyplanet.com/JAV-porn/2008/05/01/new-tokyo-panty-flashing-bars-offer-the-best-view-in-the-house/ "New clutch of Tokyo panty flashing bars offer the best view in the house" Japanese Adult movie makers pumping with portable porn http //jbunnyplanet.com/JAV-porn/2008/05/01/japanese-adult-movie-makers-pumping-with-portable-porn/ "Adult movie makers ring the right pokes with portable porn" The JET Programme in Japan http //jet-programme.com/ JETとは http //www.jetprogramme.org/j/introduction/index.html JETプログラムは、「語学指導等を行う外国青年招致事業」(The Japan Exchange and Teaching Programme)の略称で、地方公共団体が総務省、外務省、文部科学省及び財団法人自治体国際化協会(CLAIR)の協力の下に実施しています。 Classic Wai Wai Pip-squeak paramours have gals going gaga 「背が低い男」、モテモテ現象のなぜだ!? http //jet-programme.com/forum/index.php?topic=84.0 Jinxworld Forums http //www.606studios.com/bendisboard/index.php Excessive masturbation leading to sexual disfunction? http //www.606studios.com/bendisboard/showthread.php?t=140209 "Wanton women cry that men jerk their shot and miss the real target" Japanese restaurant lets you fuck, eat pig http //www.606studios.com/bendisboard/showthread.php?t=127184 "The Cook, the Beast, the Vice and its Lover" Deadly Iku Iku Byo reaches a climax http //www.606studios.com/bendisboard/showthread.php?t=93458 Air Sex in Japan http //www.606studios.com/bendisboard/showthread.php?t=86860 "Japan s air sex world champion licks himself into shape" Joi Ito http //joi.ito.com/ Paying for Suicide 部分転載:http //joi.ito.com/weblog/2002/08/18/paying-for-suic.html "Paying for suicide costs more than the ultimate price" Life Insurance and Suicides http //joi.ito.com/weblog/2002/10/06/life-insurance.html "From kamikaze to hara-kiri, Japanese just can t stop topping themselves" Jolt http //www.jolt.co.uk/ Keep your dang nice hotel out of our nice scuzzy red light district! 部分転載;http //forums.jolt.co.uk/showthread.php?t=552845 "Kabukicho s pink businesses complain new hotel brings up the tone" Japanese school book details adult film industry 部分転載;http //forums.jolt.co.uk/showthread.php?t=544659 "School libraries get textbooks that give the A to Z of AV" nobody likes me, everybody hates me, I m gonna eat some... http //forums.jolt.co.uk/showthread.php?t=534198 "Nourishing, perhaps; nauseating, definitely! Japanese worm burger a fast food flop" Japanese Death Row Inmate making a run for parliment http //forums.jolt.co.uk/showthread.php?t=531263 "Death Row s curry killer to stir up election pot" New Japanese "treasure hunt" game... http //forums.jolt.co.uk/showthread.php?t=489986 "Wannabe Indys seek Japan s Holy Grail - a pair of panties - in online treasure hunts" "Dr. Fish" eat dead skin as Japanese spa treatment... 部分転載;http //forums.jolt.co.uk/showthread.php?t=478497 "Hot spring skinny-dippers test the waters with flesh-eating fish" Not past their primes? http //forums.jolt.co.uk/showthread.php?t=411521 "Nothing saggy about this foxy fiftysomething s showbiz career" 15 Year Old Jr. Highy Student in Miss Japan contest 部分転載;http //forums.jolt.co.uk/showthread.php?t=395924 "At 15, Japan s Miss Photogenic shakes a leg" Wobbly Tits, Tiny Waist and Bouncy Hips, Let s Share Them All Around 部分転載;http //forums.jolt.co.uk/showthread.php?t=375167 "Mika swings to Wobbly Tits, Tiny Waist and Bouncy Hips, Let s Share Them All Around " Some people will belive anything 部分転載;http //forums.jolt.co.uk/showthread.php?t=359710 "Chest challenged chicks ring in bigger breasts" Something for those wishing for a "traditional" olympics 部分転載;http //forums.jolt.co.uk/showthread.php?t=350162 "Going for gold in Japan s nude Olympics" JPH!P http //forum.jphip.com/index.php 24-hour Paradise TV porn spree lets viewers get their rocks off for better cause 部分転載:http //forum.jphip.com/index.php?topic=12138.msg394318#msg394318 "24-hour Paradise TV porn spree lets viewers get their rocks off for a better cause" Girls get good grip on sex technique at booty boot camp 部分転載:http //forum.jphip.com/index.php?topic=11761.msg382983#msg382983 Re [TNX] The Gyaruru Thread 部分転載:http //forum.jphip.com/index.php?topic=11576.msg412261#msg412261 "Silky soft toilet paper is gluttonous glamour girl s ace in the hole" Re Riyo Mori of Japan Wins Miss Universe 2007 部分転載:http //forum.jphip.com/index.php?topic=11188.msg371366#msg371366 "Punters snub Miss Universe for lacking Japanese cuteness " Re Ayu to be married? 部分転載:http //forum.jphip.com/index.php?topic=10810.msg384621#msg384621 "Egos, abortion or mutts -- what caused the Ayu-Nagase split?" Call girl service sticks out from the crowd by offering nipple-nuzzling threeway 部分転載:http //forum.jphip.com/index.php?topic=10031.msg337829#msg337829 Stalking granny just wanted to share a cuppa tea http //forum.jphip.com/index.php?topic=7752.msg275477#msg275477 At 88, Yoshiaki Yasuda is Japan s oldest male porn actor 部分転載:http //forum.jphip.com/index.php?topic=7269.msg257305#msg257305 "Healthy dirty mind prevents pensioner porn star from petering out" Re The Kago Ai Thread ( ‘д‘) 部分転載:http //forum.jphip.com/index.php?topic=6403.msg473778#msg473778 "Ex-Morning Musume star Ai Kago blazing a trail back to top (using a cigarette lighter)" Heard about the guy who had a sex-change after his girlfriend said she s a lesbian? 部分転載:http //forum.jphip.com/index.php?topic=5222.msg164115#msg164115 Nacchi killed a national treasure tortoise?! http //forum.jphip.com/index.php?topic=3966.msg120659#msg120659 "Turtle travail leaves pop princess Natsumi Abe fuming in the spotlight" (Artist) Tomomi Kahara (Kahala) Fired from missing engagements 部分転載:http //forum.jphip.com/index.php?topic=2953.msg378611#msg378611 "Fallen star hits rock bottom after meteoric demise" Yoko Kumada http //forum.jphip.com/index.php?topic=2504.msg76645#msg76645 "Bonk buddies? Damned if they did, damned if they didn t" Weston Halifax Clan Web Site http //jrweston.net/ Schoolgirls playing filthy game of orgy roulette http //jrweston.net/JohnsDailyDose/2003DD/20030323.txt Bonk to the future Business booming at old-style cathouses http //jrweston.net/JohnsDailyDose/2002DD/20021120.txt TV shopping products put to bizzzzarre uses http //jrweston.net/JohnsDailyDose/2002DD/20021103.txt Nurse! Help! I ve rejoined the elbow upside down http //jrweston.net/JohnsDailyDose/2002DD/20020909.txt Chomp! Model s revenge leaves rapist reeling http //jrweston.net/JohnsDailyDose/2002DD/20020302.txt Joe s Tokyo Disney Resort Photo Site http //www.jtcent.com/main.php ジョーの東京ディズニーリゾート・フォト・サイトの日本語ガイドページにようこそ! このウェブサイトは日本のディズニーテーマパークをアメリカ人の視点から作ったものです。 Are Sponsors Abandoning Tokyo Disney Resort? http //www.jtcent.com/extras/news/news_061123.html "Tokyo Disney Resort Faces a Whole New World -- without Sponsors" Not the Happiest Place on Earth? http //www.jtcent.com/extras/news/news_050326.html "Disneyland takes the Mickey out of grumpy workers" j-talk.com http //j-talk.com/forum/index.php They call em Quickfire Koizumi http //j-talk.com/forum/viewtopic.php?f=49 t=8025 " Quickfire Koizumi still premier of premature pervert pronouncements" Blame it on the foreigner http //j-talk.com/forum/viewtopic.php?f=49 t=6398 "Author dismisses government s fear mongering myth of crime wave by foreigners" Weird. 部分転載:http //j-talk.com/forum/viewtopic.php?f=49 t=3907 "Neighbors scream blue murder over harsh harassment by professor s wife" JUCEE (Japan-U.S. Community Education and Exchange) http //www.jucee.org/ cortisol, which builds up during times of stress, is being expelled from the system http //www.jucee.org/China/cortisol--which-builds-up-during-times-of-stress--is-being-expelled-from-the-system.html "All stressed out? Go on, have a good bawl and let it all out!" I can t believe that the need for Supernannyis becoming worldwide http //www.jucee.org/China/I-can-t-believe-that-the-need-for-Supernannyis-becoming-worldwide.html "Pampering parents turn blind eye to bad-mannered brats" Japanese Beauty nobly suffers in China http //www.jucee.org/China/Japanese-Beauty-nobly-suffers-in-China.html "TV dramas inspire privileged princesses to dress up lives as nightclub hostesses" Many homeless people live in neat, wellkept shelters http //www.jucee.org/China/Many-homeless-people-live-in-neat--wellkept-shelters.html "Japan s got the best bums under the sun" sentences reduced simply by inventing a new technology http //www.jucee.org/China/sentences-reduced-simply-by-inventing-a-new-technology.html "Teacher of the Toilet travels long, dark road in pursuit of the perfect loo cleaner" She had been end by an electric shock caused by a rat that had chewed http //www.jucee.org/China/She-had-been-end-by-an-electric-shock-caused-by-a-rat-that-had-chewed.html "Deadly rat plague riles Tokyo residents" The screaming child raced out of the store http //www.jucee.org/China/The-screaming-child-raced-out-of-the-store.html "Beware of the hot dogs at Japan s convenience stores" When Beat Takeshi does this in his movies, he looks stupid not funny to me http //www.jucee.org/China/When-Beat-Takeshi-does-this-in-his-movies--he-looks-stupid-not-funny-to-me.html "Spiteful slave drivers strike subjugated staff" J!-ENT http //www.nt2099.com/J-ENT/news 部分転載 [J-POP] Sexy songstress shows she has more than just a great set of lungs http //www.nt2099.com/J-ENT/news/asian-entertainment/japanese-entertainment-news/j-pop-sexy-songstress-shows-she-has-more-than-just-a-great-set-of-lung/ "Sexy songstress shows she has more than just a great set of lungs" [J-ENT] WaiWai - Yu Yamada gets leg over actor Shun Oguri to get leg up in career http //www.nt2099.com/J-ENT/news/asian-entertainment/japanese-entertainment-news/j-ent-waiwai-yu-yamada-gets-leg-over-actor-shun-oguri-to-get-leg-up-in-career/ "Yu Yamada gets leg over actor Shun Oguri to get leg up in career" [JAPAN][Wai Wai] Four busted trying to film porn in McDonalds http //www.nt2099.com/J-ENT/news/asian-entertainment/japanese-entertainment-news/japanwai-wai-four-busted-trying-to-film-porn-in-mcdonalds/ "Porn filmed in Japanese McDonald s? I m rubbin it!" [JAPAN][WAI WAI] Ex-Morning Musume star Ai Kago blazing a trail back to top (using a cigarette lighter) http //www.nt2099.com/J-ENT/news/asian-entertainment/japanese-entertainment-news/japanwai-wai-ex-morning-musume-star-ai-kago-blazing-a-trail-back-to-top-using-a-cigarette-lighter/ "Ex-Morning Musume star Ai Kago blazing a trail back to top (using a cigarette lighter)" [JAPAN][WAI WAI] Astro Boy gets a porky makeover for 20th anniversary of creator Tezuka’s death http //www.nt2099.com/J-ENT/news/anime-related-news/japanwai-wai-astro-boy-gets-a-porky-makeover-for-20th-anniversary-of-creator-tezukas-death/ "New, fat version of Japan s most famous superhero creates LardAss-tro Boy " [JAPAN][WAI WAI] ‘Oh $# %!’ — Foul-mouthed starlet Sawajiri’s career in crisis http //www.nt2099.com/J-ENT/news/japanese-entertainment-news/japanwai-wai-oh-foul-mouthed-starlet-sawajiris-career-in-crisis/ " Oh $# %! -- Foul-mouthed starlet Sawajiri s career in crisis" [JAPAN][Wai Wai] Sourpuss thespian Sawajiri snared in Doppelgang bang scandal http //www.nt2099.com/J-ENT/news/asian-entertainment/japanese-entertainment-news/japanwai-wai-sourpuss-thespian-sawajiri-snared-in-doppelgang-bang-scandal/ "Sourpuss thespian Sawajiri snared in Doppelgang bang scandal" [JAPAN][Wai Wai] Hamasaki Ayumi - deaf in one ear? http //www.nt2099.com/J-ENT/news/japanese-entertainment-news/japanwai-wai-hamasaki-ayumi-deaf-in-one-ear/ "Pushing 30, rivals circling, and now deaf in one ear it s tough at the top for Ayu" [Wai Wai] The Nakamura-Takeuchi split she gets the kid, alimony and a new career, he gets hosed 部分転載:http //www.nt2099.com/J-ENT/news/asian-entertainment/japanese-entertainment-news/wai-wai-the-nakamura-takeuchi-split-she-gets-the-kid-alimony-and-a-new-career-he-gets-hosed/ "The Nakamura-Takeuchi split she gets the kid, alimony and a new career, he gets hosed" [Wai Wai] Sexy thespian Tomoko Yamaguchi uses booby trap to snare audience for TV show http //www.nt2099.com/J-ENT/news/asian-entertainment/japanese-entertainment-news/wai-wai-sexy-thespian-tomoko-yamaguchi-uses-booby-trap-to-snare-audience-for-tv-show/ "Sexy thespian Tomoko Yamaguchi uses booby trap to snare audience for TV show" [Wai Wai] 500 million yen, foreign lover all part of mystery disappearance of third Kano sister http //www.nt2099.com/J-ENT/news/asian-entertainment/japanese-entertainment-news/wai-wai-500-million-yen-foreign-lover-all-part-of-mystery-disappearance-of-third-kano-sister/ "500 million yen, foreign lover all part of mystery disappearance of third Kano sister" J!-ENT DORAMA DATABASE http //www.nt2099.com/DORAMA/database.html Mukaida Kuniko no Aibun (Kuniko Mukaida s Love Letters) http //www.nt2099.com/DORAMA/m_mukaida.html "Fallen starlet lacks the sparkle to shine again" Tokyo Wankei http //www.nt2099.com/DORAMA/t_tokyowankei.html "Yukie a flop in wanky Wankei Tokyo drama" Yogoreta Shita (Filthy Tongue) 部分転載:http //www.nt2099.com/DORAMA/y_yogoreta.html "Naoko s Filthy Tongue has fans licking lips" j-p00p.com http //j-poop.com/rules.php Performers join viewers to complain about NHK s kohaku -- but just about the cash http //j-poop.com/phpBB2/viewtopic.php?t=4213 J-Pop princesses in dirty duel for chart queen crown http //j-poop.com/phpBB2/viewtopic.php?t=3635 Japan s pop stars lead the world in band name bloopers http //j-poop.com/phpBB2/viewtopic.php?t=3041 Flogged Queen of Pop becomes damsel in distress http //j-poop.com/phpBB2/viewtopic.php?t=1390 Hamasaki keeps lid on bubbly teen era http //j-poop.com/phpBB2/viewtopic.php?t=809 関連ページ